My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Giant Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army
Giant Snowball
Minion Horde Musketeer Furnace Goblin Hut Skeleton Army
Zap
Minion Horde Furnace Goblin Hut Skeleton Army
Barbarian Barrel
Musketeer Furnace Goblin Hut Wizard Skeleton Army
The Log
Musketeer Furnace Goblin Hut Skeleton Army
Earthquake
Furnace Goblin Hut Skeleton Army
Arrows
Minion Horde Furnace Goblin Hut Skeleton Army
Royal Delivery
Minion Horde Musketeer Goblin Hut Wizard Skeleton Army
Fireball
Minion Horde Musketeer Furnace Goblin Hut Wizard Skeleton Army
Poison
Minion Horde Musketeer Furnace Goblin Hut Wizard Skeleton Army
Lightning
Musketeer Furnace Goblin Hut Wizard
Rocket
Minion Horde Musketeer Furnace Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Musketeer Furnace Minion Horde Giant Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Musketeer Furnace

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant
Fireball
Giant
Musketeer
Giant Goblin Hut
Furnace
Giant Goblin Hut
Giant
Musketeer Minion Horde Fireball Furnace Goblin Hut Wizard
Goblin Hut
Musketeer Furnace Giant
Wizard
Giant
Skeleton Army

Defense Synergies 0 10

Minion Horde
Fireball
Musketeer Goblin Hut
Musketeer
Fireball Furnace Goblin Hut Skeleton Army
Furnace
Musketeer Goblin Hut Skeleton Army
Giant
Goblin Hut
Fireball Musketeer Furnace Wizard Skeleton Army
Wizard
Goblin Hut Skeleton Army
Skeleton Army
Musketeer Furnace Goblin Hut Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Musketeer Goblin Hut Wizard
Minion Horde Skeleton Army Musketeer Furnace Goblin Hut
Minion Horde Furnace Goblin Hut Skeleton Army Musketeer
Minion Horde Goblin Hut Skeleton Army Musketeer Furnace
Fireball Skeleton Army
Fireball Skeleton Army Musketeer Furnace
Minion Horde Musketeer Furnace Fireball Goblin Hut Wizard
Fireball Musketeer
Minion Horde Musketeer Furnace Goblin Hut Skeleton Army
Skeleton Army Minion Horde Musketeer
Minion Horde Skeleton Army Fireball Musketeer Furnace Goblin Hut Wizard
Minion Horde Musketeer Fireball Furnace Goblin Hut Wizard
Minion Horde Furnace Goblin Hut Skeleton Army Fireball Musketeer Wizard
Fireball Wizard Skeleton Army Minion Horde Furnace Goblin Hut
Skeleton Army Minion Horde Furnace Goblin Hut
Minion Horde Skeleton Army Fireball Furnace Goblin Hut
Minion Horde Wizard Fireball Musketeer Furnace Goblin Hut Skeleton Army
Fireball Minion Horde Musketeer Furnace Goblin Hut Wizard Skeleton Army
Furnace Wizard Fireball Musketeer Goblin Hut
Musketeer Goblin Hut
Wizard Skeleton Army Minion Horde Fireball Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Goblin Hut
Fireball Musketeer Wizard
Skeleton Army Minion Horde Musketeer Furnace Goblin Hut
Skeleton Army Minion Horde Fireball Musketeer
Minion Horde Musketeer Goblin Hut Skeleton Army
Fireball Furnace Wizard Minion Horde Musketeer Goblin Hut
Skeleton Army Minion Horde Fireball Musketeer Furnace Goblin Hut
Minion Horde Skeleton Army
Minion Horde Fireball Goblin Hut Skeleton Army
Minion Horde Musketeer Goblin Hut Skeleton Army
Minion Horde Musketeer Goblin Hut
Skeleton Army Fireball
Skeleton Army Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Musketeer Furnace Skeleton Army
Goblin Hut Skeleton Army Minion Horde Fireball Musketeer Furnace
Minion Horde Fireball Musketeer Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer
Fireball Musketeer
Minion Horde Fireball Goblin Hut
Fireball Musketeer
Fireball Wizard Minion Horde Furnace
Fireball Wizard Minion Horde Musketeer Furnace
Minion Horde Musketeer Furnace Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer Goblin Hut
Minion Horde Fireball Musketeer
Fireball Musketeer Furnace Goblin Hut
Minion Horde Fireball Musketeer Furnace Goblin Hut Wizard
Minion Horde Fireball Musketeer Furnace Goblin Hut Wizard
Fireball
Minion Horde
Fireball Musketeer Wizard
Fireball Wizard
Minion Horde Fireball Musketeer
Fireball Wizard
Musketeer
Minion Horde Fireball Musketeer
Fireball Furnace Wizard
Minion Horde
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Minion Horde Fireball Musketeer Furnace Wizard
Minion Horde Fireball Musketeer Goblin Hut Wizard
Minion Horde Fireball
Minion Horde Fireball Musketeer Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Fireball Musketeer Goblin Hut Skeleton Army
Fireball Musketeer Wizard
Fireball
Fireball Minion Horde Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Minion Horde Musketeer
Minion Horde Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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