My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Goblin Hut Barbarian Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Barbarians Minion Horde Furnace Goblin Hut
Zap
Minion Horde Furnace Goblin Hut
Barbarian Barrel
Barbarians Furnace Goblin Hut Barbarian Hut Ice Wizard
The Log
Barbarians Furnace Goblin Hut Barbarian Hut
Earthquake
Barbarians Furnace Goblin Hut Barbarian Hut
Arrows
Minion Horde Furnace Goblin Hut
Royal Delivery
Barbarians Minion Horde Goblin Hut Ice Wizard
Fireball
Barbarians Minion Horde Furnace Goblin Hut Barbarian Hut Ice Wizard
Poison
Barbarians Minion Horde Furnace Goblin Hut Barbarian Hut Ice Wizard
Lightning
Furnace Goblin Hut Barbarian Hut Ice Wizard
Rocket
Barbarians Minion Horde Furnace Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Furnace Barbarians Minion Horde Giant Goblin Hut Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Ice Wizard Furnace Barbarians Minion Horde

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Giant Barbarian Hut
Furnace
Giant Goblin Hut Barbarian Hut
Giant
Minion Horde Furnace Goblin Hut Rocket Barbarian Hut Ice Wizard
Goblin Hut
Furnace Giant Barbarian Hut Ice Wizard
Rocket
Giant
Barbarian Hut
Minion Horde Furnace Giant Goblin Hut Ice Wizard
Ice Wizard
Giant Goblin Hut Barbarian Hut

Defense Synergies 0 10

Barbarians
Minion Horde Furnace
Minion Horde
Barbarians Barbarian Hut Ice Wizard
Furnace
Barbarians Goblin Hut Barbarian Hut Ice Wizard
Giant
Goblin Hut
Furnace Barbarian Hut Ice Wizard
Rocket
Barbarian Hut
Minion Horde Furnace Goblin Hut Ice Wizard
Ice Wizard
Minion Horde Furnace Goblin Hut Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minion Horde Goblin Hut
Barbarians Minion Horde Barbarian Hut Furnace Goblin Hut Ice Wizard
Barbarians Minion Horde Furnace Goblin Hut Rocket Barbarian Hut Ice Wizard
Barbarians Minion Horde Goblin Hut Barbarian Hut Furnace Ice Wizard
Barbarians Rocket
Furnace Ice Wizard
Minion Horde Furnace Rocket Goblin Hut Barbarian Hut Ice Wizard
Rocket Barbarian Hut Barbarians
Barbarians Minion Horde Barbarian Hut Furnace Goblin Hut Ice Wizard
Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Ice Wizard Furnace Goblin Hut
Minion Horde Furnace Goblin Hut Barbarian Hut Ice Wizard
Barbarians Minion Horde Furnace Goblin Hut Barbarian Hut Rocket Ice Wizard
Rocket Barbarian Hut Barbarians Minion Horde Furnace Goblin Hut
Barbarians Barbarian Hut Minion Horde Furnace Goblin Hut
Barbarians Minion Horde Rocket Barbarian Hut Furnace Goblin Hut
Barbarians Minion Horde Barbarian Hut Furnace Goblin Hut
Barbarians Minion Horde Furnace Goblin Hut Barbarian Hut Ice Wizard
Furnace Barbarians Goblin Hut Barbarian Hut Ice Wizard
Barbarians Barbarian Hut Goblin Hut
Barbarians Minion Horde Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Furnace Goblin Hut
Rocket
Barbarians Minion Horde Furnace Goblin Hut Rocket Barbarian Hut
Rocket Barbarians Minion Horde Barbarian Hut
Barbarians Barbarian Hut Minion Horde Goblin Hut
Furnace Rocket Minion Horde Goblin Hut Ice Wizard
Rocket Barbarians Minion Horde Furnace Goblin Hut Barbarian Hut Ice Wizard
Barbarians Minion Horde Barbarian Hut
Minion Horde Rocket Barbarians Goblin Hut Barbarian Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut
Barbarians Minion Horde Goblin Hut
Rocket Barbarians
Barbarians Rocket Minion Horde Barbarian Hut
Barbarians Minion Horde Furnace Barbarian Hut
Barbarians Goblin Hut Minion Horde Furnace Rocket Barbarian Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Barbarian Hut
Ice Wizard
Rocket Minion Horde Goblin Hut Barbarian Hut
Barbarians Rocket Barbarian Hut
Rocket Minion Horde Furnace
Minion Horde Furnace Rocket Ice Wizard
Minion Horde Furnace
Barbarian Hut Ice Wizard
Rocket Minion Horde
Rocket Minion Horde
Rocket
Rocket Goblin Hut Barbarian Hut
Minion Horde Rocket
Furnace Goblin Hut Barbarian Hut
Rocket Minion Horde Furnace Goblin Hut Barbarian Hut
Minion Horde Furnace Goblin Hut Rocket Barbarian Hut
Rocket
Minion Horde Rocket
Rocket
Rocket
Rocket Minion Horde
Rocket
Rocket
Rocket Barbarians Minion Horde Barbarian Hut
Furnace Ice Wizard
Minion Horde
Ice Wizard
Rocket
Minion Horde Furnace Ice Wizard
Rocket Minion Horde Goblin Hut
Minion Horde
Minion Horde Rocket
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Barbarians Goblin Hut Rocket Barbarian Hut
Rocket Ice Wizard
Minion Horde Rocket
Rocket
Minion Horde
Minion Horde Rocket
Rocket
Rocket

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