My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Giant Goblin Hut Barbarian Hut Baby Dragon Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Furnace Goblin Hut Baby Dragon Lumberjack
Zap
Furnace Goblin Hut
Barbarian Barrel
Valkyrie Furnace Goblin Hut Barbarian Hut Royal Ghost Lumberjack
The Log
Furnace Goblin Hut Barbarian Hut Lumberjack
Earthquake
Furnace Goblin Hut Barbarian Hut
Arrows
Furnace Goblin Hut
Royal Delivery
Valkyrie Goblin Hut Baby Dragon Royal Ghost Lumberjack
Fireball
Furnace Goblin Hut Barbarian Hut Baby Dragon Lumberjack
Poison
Furnace Goblin Hut Barbarian Hut
Lightning
Valkyrie Furnace Goblin Hut Barbarian Hut Baby Dragon Lumberjack
Rocket
Valkyrie Furnace Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Valkyrie Furnace Baby Dragon Lumberjack Giant Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Valkyrie Furnace Baby Dragon

Attack Synergies 1 24

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Furnace Giant Goblin Hut Barbarian Hut Baby Dragon Royal Ghost
Furnace
Valkyrie Giant Goblin Hut Barbarian Hut Baby Dragon Royal Ghost
Giant
Valkyrie Furnace Goblin Hut Barbarian Hut Baby Dragon Royal Ghost Lumberjack
Goblin Hut
Valkyrie Furnace Giant Barbarian Hut Baby Dragon Royal Ghost Lumberjack
Barbarian Hut
Valkyrie Furnace Giant Goblin Hut Baby Dragon Royal Ghost
Baby Dragon
Valkyrie Furnace Giant Goblin Hut Barbarian Hut Lumberjack
Royal Ghost
Valkyrie Furnace Giant Goblin Hut Barbarian Hut Lumberjack
Lumberjack
Valkyrie Giant Goblin Hut Baby Dragon Royal Ghost

Defense Synergies 0 15

Valkyrie
Furnace Goblin Hut Baby Dragon Lumberjack
Furnace
Valkyrie Goblin Hut Barbarian Hut Baby Dragon Royal Ghost Lumberjack
Giant
Goblin Hut
Valkyrie Furnace Barbarian Hut Baby Dragon Royal Ghost Lumberjack
Barbarian Hut
Furnace Goblin Hut Baby Dragon
Baby Dragon
Valkyrie Furnace Goblin Hut Barbarian Hut Lumberjack
Royal Ghost
Furnace Goblin Hut
Lumberjack
Valkyrie Furnace Goblin Hut Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Valkyrie Goblin Hut Baby Dragon
Barbarian Hut Lumberjack Valkyrie Furnace Goblin Hut
Furnace Goblin Hut Barbarian Hut Lumberjack Valkyrie
Goblin Hut Barbarian Hut Lumberjack Valkyrie Furnace
Valkyrie Lumberjack
Valkyrie Furnace Baby Dragon Royal Ghost Lumberjack
Furnace Goblin Hut Barbarian Hut Baby Dragon
Barbarian Hut Valkyrie Baby Dragon
Barbarian Hut Furnace Goblin Hut Lumberjack
Valkyrie Royal Ghost Lumberjack
Valkyrie Furnace Goblin Hut Baby Dragon Royal Ghost Lumberjack
Furnace Goblin Hut Barbarian Hut Baby Dragon
Furnace Goblin Hut Barbarian Hut Lumberjack Valkyrie
Valkyrie Barbarian Hut Furnace Goblin Hut Baby Dragon Royal Ghost Lumberjack
Barbarian Hut Furnace Goblin Hut Lumberjack
Barbarian Hut Furnace Goblin Hut Lumberjack
Barbarian Hut Valkyrie Furnace Goblin Hut Lumberjack
Valkyrie Furnace Goblin Hut Barbarian Hut Baby Dragon Royal Ghost Lumberjack
Valkyrie Furnace Baby Dragon Goblin Hut Barbarian Hut Royal Ghost Lumberjack
Barbarian Hut Goblin Hut Lumberjack
Valkyrie Royal Ghost Furnace Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Lumberjack Furnace Goblin Hut Royal Ghost
Valkyrie Baby Dragon Royal Ghost Lumberjack
Lumberjack Valkyrie Furnace Goblin Hut Barbarian Hut
Valkyrie Lumberjack Barbarian Hut
Barbarian Hut Valkyrie Goblin Hut Lumberjack
Furnace Goblin Hut Baby Dragon
Valkyrie Furnace Goblin Hut Barbarian Hut Lumberjack
Valkyrie Barbarian Hut Lumberjack
Valkyrie Goblin Hut Barbarian Hut Baby Dragon
Goblin Hut Barbarian Hut
Valkyrie Goblin Hut Lumberjack
Valkyrie
Valkyrie Barbarian Hut Lumberjack
Valkyrie Furnace Barbarian Hut Baby Dragon
Goblin Hut Valkyrie Furnace Barbarian Hut Baby Dragon Lumberjack
Valkyrie Goblin Hut Barbarian Hut Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Hut Baby Dragon Royal Ghost
Baby Dragon Royal Ghost
Goblin Hut Barbarian Hut Baby Dragon
Valkyrie Barbarian Hut
Valkyrie Furnace Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon
Barbarian Hut Baby Dragon
Lumberjack
Valkyrie
Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon
Baby Dragon
Furnace Goblin Hut Barbarian Hut Baby Dragon
Furnace Goblin Hut Barbarian Hut Baby Dragon
Furnace Goblin Hut Barbarian Hut Baby Dragon
Baby Dragon
Valkyrie Baby Dragon
Baby Dragon
Barbarian Hut Baby Dragon
Valkyrie Furnace Baby Dragon
Baby Dragon Royal Ghost
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Goblin Hut
Goblin Hut Barbarian Hut
Baby Dragon
Valkyrie Baby Dragon Lumberjack
Baby Dragon
Baby Dragon
Baby Dragon Royal Ghost

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