My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Sparky
Giant Snowball
Bats Goblin Gang Barbarians Princess
Zap
Bats Goblin Gang Princess Sparky
Barbarian Barrel
Goblin Gang Barbarians Princess Sparky
The Log
Goblin Gang Barbarians Princess Sparky
Earthquake
Goblin Gang Barbarians
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Goblin Gang Barbarians Princess Sparky
Fireball
Goblin Gang Barbarians Princess Sparky
Poison
Bats Goblin Gang Barbarians Princess Sparky
Lightning
Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Princess Barbarians Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Sparky
Zap
Arrows Giant Sparky Bats Princess
Arrows
Zap Giant Sparky
Goblin Gang
Giant Princess Sparky
Barbarians
Giant
Bats Zap Arrows Sparky Goblin Gang Princess
Princess
Zap Goblin Gang Giant Sparky
Sparky
Zap Arrows Giant Bats Goblin Gang Princess

Defense Synergies 0 12

Bats
Zap Sparky
Zap
Bats Arrows Goblin Gang Barbarians Princess Sparky
Arrows
Zap Barbarians Sparky
Goblin Gang
Zap Barbarians Princess Sparky
Barbarians
Zap Arrows Goblin Gang
Giant
Princess
Zap Goblin Gang
Sparky
Bats Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Barbarians Sparky Bats Zap Goblin Gang
Goblin Gang Barbarians Sparky Bats
Barbarians Sparky Bats Goblin Gang
Arrows Barbarians Princess Sparky
Arrows Goblin Gang Bats Zap
Bats Zap Arrows Goblin Gang Princess
Zap Arrows Barbarians Sparky
Barbarians Sparky Goblin Gang Princess
Goblin Gang Barbarians Sparky
Bats Goblin Gang Barbarians Zap Arrows Princess
Arrows Bats Zap Goblin Gang Princess
Barbarians Sparky Bats Zap Goblin Gang
Sparky Bats Zap Arrows Goblin Gang Barbarians Princess
Barbarians Sparky Goblin Gang
Barbarians Zap Goblin Gang Sparky
Barbarians Sparky Bats Arrows Goblin Gang
Arrows Bats Zap Goblin Gang Barbarians
Zap Arrows Bats Barbarians Princess
Barbarians Sparky
Goblin Gang Bats Arrows Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Sparky
Zap Arrows Goblin Gang
Goblin Gang Barbarians Bats Zap Sparky
Goblin Gang Bats Zap Barbarians Sparky
Barbarians Goblin Gang Sparky
Arrows Bats Zap Goblin Gang Princess
Goblin Gang Sparky Bats Barbarians
Barbarians Sparky
Zap Bats Barbarians Sparky
Goblin Gang Barbarians Sparky
Bats Barbarians Sparky
Zap Arrows Barbarians
Barbarians Goblin Gang Sparky
Barbarians Princess Sparky
Goblin Gang Barbarians Sparky Bats Zap
Bats Arrows Zap Barbarians Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Sparky
Arrows Zap Princess
Arrows Sparky
Arrows Barbarians Sparky
Zap Arrows Sparky
Arrows Bats Zap Princess
Arrows Princess Sparky
Arrows Zap Princess
Arrows Zap
Bats Goblin Gang Sparky
Zap Arrows Princess Sparky
Zap Arrows Princess
Princess Sparky
Arrows Princess
Princess Zap Arrows Sparky
Zap Arrows Princess Sparky
Arrows Princess Sparky
Arrows Sparky
Bats Sparky
Zap Arrows Princess Sparky
Zap Arrows Princess
Sparky
Arrows Princess
Sparky
Zap Arrows Barbarians
Zap Arrows Princess Sparky
Arrows Zap Princess Sparky
Zap Arrows Princess Sparky
Zap Arrows Sparky
Bats Zap Arrows Princess Sparky
Zap Bats
Sparky
Zap Arrows Sparky
Zap Arrows Princess Sparky
Sparky
Arrows Princess Sparky
Zap Bats Goblin Gang Barbarians Princess
Zap Arrows Princess
Arrows
Goblin Gang Princess Sparky
Arrows Zap Princess
Zap Arrows Sparky
Sparky
Zap Bats Goblin Gang Princess Sparky
Bats Zap Princess
Zap Princess Sparky

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