My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Sparky
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Royal Ghost Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Royal Ghost Sparky
Fireball
Minions Goblin Gang Sparky
Poison
Minions Goblin Gang Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball The Log Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball The Log Minions Goblin Gang Royal Ghost Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Giant Snowball The Log Minions

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Sparky Giant Snowball Minions The Log Royal Ghost
Giant Snowball
Zap Giant The Log Royal Ghost Sparky
Minions
Giant Zap Sparky
Goblin Gang
Giant Royal Ghost Sparky
Giant
Zap Minions Sparky Giant Snowball Goblin Gang The Log Royal Ghost
The Log
Zap Giant Snowball Giant Sparky
Royal Ghost
Zap Giant Snowball Goblin Gang Giant
Sparky
Zap Giant Giant Snowball Minions Goblin Gang The Log

Defense Synergies 1 15

Zap
Giant Snowball Minions Goblin Gang The Log Royal Ghost Sparky
Giant Snowball
Goblin Gang Zap Minions The Log Royal Ghost Sparky
Minions
Zap Giant Snowball The Log
Goblin Gang
Giant Snowball Zap The Log Sparky
Giant
The Log
Zap Giant Snowball Minions Goblin Gang Royal Ghost Sparky
Royal Ghost
Zap Giant Snowball The Log
Sparky
Zap Giant Snowball Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log Sparky
Sparky Zap Minions Goblin Gang The Log
Goblin Gang Sparky Giant Snowball Minions
Sparky Minions Goblin Gang
The Log Sparky
Goblin Gang The Log Zap Giant Snowball Minions Royal Ghost
Giant Snowball Minions Zap Goblin Gang
Zap The Log Sparky
Sparky Minions Goblin Gang
Goblin Gang Giant Snowball Royal Ghost Sparky
Minions Goblin Gang Zap Giant Snowball The Log Royal Ghost
Minions Zap Giant Snowball Goblin Gang
Sparky Zap Giant Snowball Minions Goblin Gang The Log
Sparky Zap Giant Snowball Minions Goblin Gang The Log Royal Ghost
Sparky Goblin Gang
Zap Giant Snowball Goblin Gang The Log Sparky
Sparky Minions Goblin Gang
Zap Giant Snowball Minions Goblin Gang The Log Royal Ghost
Zap Giant Snowball The Log Minions Royal Ghost
Sparky
Goblin Gang Royal Ghost Giant Snowball Minions The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Snowball Royal Ghost Sparky
Zap Giant Snowball Goblin Gang The Log Royal Ghost
Goblin Gang Zap Minions The Log Sparky
Goblin Gang Zap The Log Sparky
Goblin Gang Sparky
Zap Giant Snowball Minions Goblin Gang
Goblin Gang Sparky Minions
Sparky
Zap Giant Snowball Minions The Log Sparky
Goblin Gang Sparky
Minions Sparky
Zap Giant Snowball The Log
Goblin Gang Sparky
Sparky
Goblin Gang Sparky Zap Minions The Log
Minions Zap Giant Snowball The Log Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Sparky
Zap Giant Snowball The Log Royal Ghost
The Log Sparky
The Log Sparky
Zap Giant Snowball The Log Sparky
Zap Giant Snowball Minions
The Log Sparky
The Log Zap Giant Snowball
The Log Zap Giant Snowball
Giant Snowball Minions Goblin Gang Sparky
Zap The Log Sparky
Zap Giant Snowball
Giant Snowball The Log Sparky
Minions
Zap Giant Snowball The Log Sparky
Zap Giant Snowball The Log Sparky
The Log Sparky
Giant Snowball Sparky
Minions Sparky
Zap Giant Snowball The Log Sparky
Zap Giant Snowball The Log
Minions The Log Sparky
Giant Snowball
The Log Sparky
Zap Giant Snowball The Log
Zap Giant Snowball The Log Sparky
The Log Zap Giant Snowball Royal Ghost Sparky
Zap Giant Snowball The Log Sparky
Zap The Log Sparky
Zap Giant Snowball Sparky
Zap Giant Snowball Minions
Giant Snowball Sparky
Zap Giant Snowball The Log Sparky
Zap Giant Snowball Sparky
Sparky
Giant Snowball The Log Sparky
Zap Minions Goblin Gang
Zap Giant Snowball
The Log
Goblin Gang Sparky
The Log Zap Giant Snowball
Zap Giant Snowball Sparky
Sparky
Zap Giant Snowball Minions Goblin Gang The Log Sparky
Zap Giant Snowball
Zap Giant Snowball The Log Royal Ghost Sparky

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