My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Night Witch
Giant Snowball
Goblin Gang Tombstone Musketeer Night Witch
Zap
Goblin Gang Tombstone Night Witch
Barbarian Barrel
Goblin Gang Tombstone Musketeer Electro Wizard Night Witch
The Log
Goblin Gang Tombstone Musketeer
Earthquake
Goblin Gang Tombstone
Arrows
Goblin Gang Tombstone Night Witch
Royal Delivery
Goblin Gang Musketeer Electro Wizard Night Witch
Fireball
Goblin Gang Tombstone Musketeer Electro Wizard Night Witch
Poison
Goblin Gang Tombstone Musketeer Electro Wizard Night Witch
Lightning
Tombstone Musketeer Electro Wizard Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tombstone Musketeer Electro Wizard Night Witch Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tombstone Musketeer

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Musketeer Night Witch
Goblin Gang
Giant
Tombstone
Musketeer
Giant Zap
Giant
Zap Musketeer Lightning Night Witch Goblin Gang Electro Wizard
Lightning
Giant
Electro Wizard
Zap Giant
Night Witch
Giant Zap

Defense Synergies 3 10

Zap
Electro Wizard Goblin Gang Tombstone Musketeer Night Witch
Goblin Gang
Musketeer Zap Tombstone Electro Wizard
Tombstone
Musketeer Zap Goblin Gang Electro Wizard Night Witch
Musketeer
Goblin Gang Tombstone Zap Electro Wizard
Giant
Lightning
Electro Wizard
Zap Goblin Gang Tombstone Musketeer Night Witch
Night Witch
Zap Tombstone Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tombstone Musketeer Electro Wizard
Zap Goblin Gang Tombstone Musketeer Electro Wizard Night Witch
Goblin Gang Tombstone Musketeer Lightning Electro Wizard Night Witch
Night Witch Goblin Gang Tombstone Musketeer Electro Wizard
Lightning Tombstone
Goblin Gang Zap Musketeer Electro Wizard Night Witch
Musketeer Lightning Electro Wizard Zap Goblin Gang Tombstone Night Witch
Lightning Zap Musketeer Electro Wizard
Goblin Gang Tombstone Musketeer Night Witch
Goblin Gang Musketeer Electro Wizard Night Witch
Goblin Gang Electro Wizard Zap Tombstone Musketeer Night Witch
Musketeer Zap Goblin Gang Electro Wizard Night Witch
Tombstone Night Witch Zap Goblin Gang Musketeer Lightning Electro Wizard
Zap Goblin Gang Tombstone Electro Wizard Night Witch
Goblin Gang Tombstone Electro Wizard
Zap Goblin Gang Lightning Electro Wizard
Goblin Gang Tombstone Musketeer Electro Wizard Night Witch
Tombstone Zap Goblin Gang Musketeer Electro Wizard Night Witch
Zap Tombstone Musketeer Electro Wizard
Musketeer Electro Wizard
Goblin Gang Musketeer Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tombstone Electro Wizard
Electro Wizard Zap Goblin Gang Musketeer Lightning
Goblin Gang Tombstone Zap Musketeer Lightning Electro Wizard
Goblin Gang Lightning Zap Musketeer Electro Wizard Night Witch
Goblin Gang Tombstone Musketeer Night Witch
Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang Tombstone Musketeer Lightning Electro Wizard Night Witch
Zap Lightning Electro Wizard Tombstone
Goblin Gang Tombstone Musketeer
Tombstone Musketeer
Lightning Zap Electro Wizard
Lightning Goblin Gang Tombstone Night Witch
Musketeer
Goblin Gang Tombstone Electro Wizard Zap Musketeer Lightning Night Witch
Zap Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer
Zap Musketeer Electro Wizard
Lightning
Lightning Musketeer
Zap
Zap Musketeer
Musketeer
Zap Lightning
Zap Lightning
Lightning Goblin Gang Musketeer Electro Wizard Night Witch
Lightning Zap Musketeer Electro Wizard
Lightning Zap Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Zap Musketeer
Lightning Zap Musketeer
Lightning Musketeer
Lightning
Lightning Night Witch
Lightning Zap Musketeer Electro Wizard
Lightning Zap
Lightning Musketeer Night Witch
Lightning
Musketeer Lightning
Lightning Zap Musketeer
Zap
Zap Musketeer Lightning Electro Wizard
Lightning Zap Musketeer
Lightning Zap Musketeer
Lightning Zap Musketeer Electro Wizard Night Witch
Zap Lightning Electro Wizard Musketeer
Lightning Night Witch
Lightning Zap Musketeer Night Witch
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Goblin Gang Tombstone Musketeer Night Witch
Lightning Zap Musketeer Electro Wizard
Lightning Goblin Gang Musketeer Electro Wizard
Zap Musketeer Lightning
Lightning Zap
Musketeer
Zap Goblin Gang Musketeer Lightning Electro Wizard
Zap Musketeer Lightning Electro Wizard
Lightning Zap Musketeer Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: