My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Giant Night Witch Graveyard
Giant Snowball
Skeletons Goblin Gang Night Witch Graveyard
Zap
Skeletons Goblin Gang Night Witch Graveyard
Barbarian Barrel
Skeletons Goblin Gang Electro Wizard Night Witch Graveyard
The Log
Skeletons Goblin Gang Graveyard
Earthquake
Skeletons Goblin Gang Graveyard
Arrows
Skeletons Goblin Gang Night Witch Graveyard
Royal Delivery
Skeletons Goblin Gang Electro Wizard Night Witch Graveyard
Fireball
Goblin Gang Electro Wizard Night Witch
Poison
Goblin Gang Electro Wizard Night Witch Graveyard
Lightning
Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Gang Poison Electro Wizard Night Witch Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Goblin Gang Poison

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Giant
Giant
Poison Night Witch Graveyard Goblin Gang The Log Electro Wizard
Poison
Giant Graveyard The Log Night Witch
The Log
Giant Poison Graveyard
Electro Wizard
Graveyard Giant
Night Witch
Giant Poison Graveyard
Graveyard
Giant Poison Electro Wizard The Log Night Witch

Defense Synergies 0 11

Skeletons
Poison The Log Electro Wizard Night Witch
Goblin Gang
The Log Electro Wizard
Giant
Poison
Skeletons The Log Electro Wizard
The Log
Skeletons Goblin Gang Poison Electro Wizard Night Witch
Electro Wizard
Skeletons Goblin Gang Poison The Log Night Witch
Night Witch
Skeletons The Log Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Skeletons Goblin Gang The Log Electro Wizard Night Witch
Goblin Gang Skeletons Electro Wizard Night Witch
Night Witch Skeletons Goblin Gang Electro Wizard
Poison The Log
Goblin Gang The Log Skeletons Electro Wizard Night Witch
Electro Wizard Goblin Gang Poison Night Witch
Poison The Log Electro Wizard
Skeletons Goblin Gang Night Witch
Goblin Gang Skeletons Electro Wizard Night Witch
Goblin Gang Poison Electro Wizard Skeletons The Log Night Witch
Goblin Gang Poison Electro Wizard Night Witch
Night Witch Skeletons Goblin Gang The Log Electro Wizard
Goblin Gang Poison The Log Electro Wizard Night Witch
Goblin Gang Electro Wizard
Goblin Gang The Log Electro Wizard
Skeletons Goblin Gang Poison Electro Wizard Night Witch
Goblin Gang The Log Electro Wizard Night Witch
Poison The Log Electro Wizard
Electro Wizard
Goblin Gang Poison The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Electro Wizard
Poison Electro Wizard Goblin Gang The Log
Goblin Gang Skeletons The Log Electro Wizard
Goblin Gang The Log Electro Wizard Night Witch
Skeletons Goblin Gang Night Witch
Poison Skeletons Goblin Gang Electro Wizard
Goblin Gang Skeletons Electro Wizard Night Witch
Electro Wizard Skeletons Poison The Log
Skeletons Goblin Gang
Poison The Log Electro Wizard
Skeletons Goblin Gang Night Witch
Goblin Gang Electro Wizard Skeletons Poison The Log Night Witch
Poison The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Goblin Gang Poison Electro Wizard Night Witch
Poison The Log Electro Wizard
Poison
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Night Witch
Poison The Log Electro Wizard
Poison The Log
Poison The Log Night Witch
Poison
The Log
Poison The Log
Poison The Log
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Electro Wizard Night Witch
Electro Wizard Poison
Night Witch
Poison The Log Night Witch
Poison Electro Wizard
Poison The Log
Electro Wizard Goblin Gang Night Witch
Poison Electro Wizard
The Log
Poison Goblin Gang Electro Wizard
The Log Poison
Poison
Goblin Gang Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Electro Wizard

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