My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Minion Horde Giant Miner
Giant Snowball
Bats Minions Goblin Gang Minion Horde Miner
Zap
Bats Minions Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Minions Goblin Gang Minion Horde
Royal Delivery
Bats Minions Goblin Gang Minion Horde P.E.K.K.A Miner
Fireball
Minions Goblin Gang Minion Horde
Poison
Bats Minions Goblin Gang Minion Horde
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Goblin Gang Miner Minion Horde Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Goblin Gang

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Zap Minions P.E.K.K.A
Zap
Giant P.E.K.K.A Miner Bats Minions Minion Horde
Minions
Giant Miner Bats Zap P.E.K.K.A
Goblin Gang
Miner Giant P.E.K.K.A
Minion Horde
Miner Zap Giant
Giant
Bats Zap Minions Miner Goblin Gang Minion Horde
P.E.K.K.A
Zap Bats Minions Goblin Gang
Miner
Bats Zap Minions Goblin Gang Minion Horde Giant

Defense Synergies 0 11

Bats
Zap Minions P.E.K.K.A
Zap
Bats Minions Goblin Gang Minion Horde P.E.K.K.A Miner
Minions
Bats Zap P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A Miner
Minion Horde
Zap
Giant
P.E.K.K.A
Bats Zap Minions Goblin Gang
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde
Minion Horde P.E.K.K.A Bats Zap Minions Goblin Gang
Goblin Gang Minion Horde P.E.K.K.A Bats Minions
Minion Horde P.E.K.K.A Bats Minions Goblin Gang
P.E.K.K.A
Goblin Gang Bats Zap Minions
Bats Minions Minion Horde Zap Goblin Gang
Zap P.E.K.K.A
Minion Horde P.E.K.K.A Minions Goblin Gang
Goblin Gang Minion Horde Miner
Bats Minions Goblin Gang Minion Horde Zap
Minions Minion Horde Bats Zap Goblin Gang
Minion Horde P.E.K.K.A Bats Zap Minions Goblin Gang
Bats Zap Minions Goblin Gang Minion Horde P.E.K.K.A
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang P.E.K.K.A
Minion Horde Bats Minions Goblin Gang P.E.K.K.A
Bats Zap Minions Goblin Gang Minion Horde
Zap Bats Minions
P.E.K.K.A
Goblin Gang Bats Minions Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Miner
Goblin Gang P.E.K.K.A Bats Zap Minions Minion Horde
Goblin Gang P.E.K.K.A Bats Zap Minion Horde
P.E.K.K.A Goblin Gang Minion Horde
Bats Zap Minions Goblin Gang Minion Horde
Goblin Gang P.E.K.K.A Bats Minions Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Bats Minions
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Bats Minions Minion Horde
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde
Goblin Gang Bats Zap Minions Minion Horde P.E.K.K.A
Bats Minions Zap Minion Horde P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Miner
Minion Horde Miner
Zap Minion Horde
Bats Zap Minions Minion Horde
Minion Horde
Zap
Miner Zap
Bats Minions Goblin Gang Minion Horde
Miner Zap Minion Horde
Zap
Miner
Minions Minion Horde
Zap
Zap Minion Horde
Minion Horde
Bats Minions Minion Horde
Zap
Zap Miner
Minions Minion Horde
Zap Minion Horde
Zap
Minion Horde
Miner Zap
Zap Miner
Miner Zap
Bats Zap Minion Horde
Zap Bats Minions Minion Horde
Minion Horde
Zap Minion Horde Miner
Zap Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde Bats Minions Goblin Gang
Zap
Miner Goblin Gang Minion Horde
Zap
Zap
Minion Horde P.E.K.K.A
Zap Bats Minions Goblin Gang Minion Horde
Bats Zap
Zap Miner

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