My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Dark Prince Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Dark Prince Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Dark Prince Sparky
Barbarian Barrel
Goblin Gang Dark Prince Ice Wizard Sparky
The Log
Goblin Gang Dark Prince Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Dark Prince Ice Wizard Sparky
Fireball
Goblin Gang Ice Wizard Sparky
Poison
Goblin Gang Ice Wizard Sparky
Lightning
Dark Prince Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Dark Prince Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Ice Wizard Fireball Dark Prince Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tornado Ice Wizard

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Tornado Sparky Dark Prince Ice Wizard
Goblin Gang
Giant Dark Prince Sparky
Fireball
Zap Tornado Giant Dark Prince Sparky
Giant
Zap Dark Prince Sparky Goblin Gang Fireball Tornado Ice Wizard
Tornado
Zap Fireball Sparky Giant Dark Prince Ice Wizard
Dark Prince
Giant Zap Goblin Gang Fireball Tornado Ice Wizard Sparky
Ice Wizard
Zap Giant Tornado Dark Prince
Sparky
Zap Giant Tornado Goblin Gang Fireball Dark Prince

Defense Synergies 4 13

Zap
Fireball Goblin Gang Tornado Dark Prince Ice Wizard Sparky
Goblin Gang
Zap Dark Prince Ice Wizard Sparky
Fireball
Zap Tornado Dark Prince Ice Wizard
Giant
Tornado
Fireball Ice Wizard Sparky Zap Dark Prince Sparky
Dark Prince
Zap Goblin Gang Fireball Tornado Ice Wizard
Ice Wizard
Tornado Zap Goblin Gang Fireball Dark Prince
Sparky
Tornado Zap Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Sparky
Sparky Zap Goblin Gang Dark Prince Ice Wizard
Goblin Gang Tornado Sparky Dark Prince Ice Wizard
Sparky Goblin Gang Dark Prince Ice Wizard
Fireball Tornado Dark Prince Sparky
Goblin Gang Fireball Tornado Zap Dark Prince Ice Wizard
Tornado Zap Goblin Gang Fireball Ice Wizard
Zap Fireball Sparky
Sparky Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Dark Prince Ice Wizard Sparky
Goblin Gang Ice Wizard Zap Fireball Tornado Dark Prince
Zap Goblin Gang Fireball Tornado Ice Wizard
Sparky Zap Goblin Gang Fireball Dark Prince Ice Wizard
Fireball Sparky Zap Goblin Gang Tornado Dark Prince
Sparky Goblin Gang
Tornado Zap Goblin Gang Fireball Sparky
Sparky Goblin Gang Fireball Tornado Dark Prince
Fireball Zap Goblin Gang Tornado Dark Prince Ice Wizard
Zap Tornado Fireball Dark Prince Ice Wizard
Sparky Tornado
Goblin Gang Dark Prince Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Dark Prince Sparky
Fireball Zap Goblin Gang
Goblin Gang Zap Dark Prince Sparky
Goblin Gang Dark Prince Zap Fireball Tornado Sparky
Goblin Gang Dark Prince Sparky
Fireball Zap Goblin Gang Tornado Ice Wizard
Goblin Gang Dark Prince Sparky Fireball Ice Wizard
Dark Prince Sparky
Zap Fireball Tornado Dark Prince Sparky
Goblin Gang Sparky
Dark Prince Sparky
Zap Fireball Tornado Dark Prince
Dark Prince Goblin Gang Fireball Sparky
Fireball Sparky
Goblin Gang Sparky Zap Fireball Tornado Dark Prince
Zap Fireball Dark Prince Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap Tornado Ice Wizard
Fireball Sparky
Fireball Dark Prince Sparky
Fireball Zap Dark Prince Sparky
Fireball Zap Tornado Ice Wizard
Tornado Sparky
Fireball Zap Tornado Ice Wizard
Fireball Zap Tornado
Goblin Gang Fireball Tornado Sparky
Zap Fireball Tornado Dark Prince Sparky
Fireball Zap Tornado
Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Sparky
Fireball Sparky
Fireball Tornado Sparky
Sparky
Zap Fireball Dark Prince Sparky
Zap Fireball Tornado
Fireball Sparky
Fireball Tornado
Tornado Sparky
Zap Fireball
Zap Tornado Fireball Dark Prince Ice Wizard Sparky
Fireball Zap Tornado Ice Wizard Sparky
Fireball Zap Tornado Sparky
Fireball Zap Tornado Sparky
Zap Fireball Tornado Ice Wizard Sparky
Zap Fireball
Fireball Sparky
Zap Fireball Sparky
Zap Fireball Sparky
Sparky
Fireball Sparky
Zap Goblin Gang Fireball Dark Prince
Fireball Zap Tornado Ice Wizard
Fireball
Fireball Goblin Gang Dark Prince Sparky
Zap Fireball
Zap Fireball Tornado Sparky
Dark Prince Sparky
Zap Goblin Gang Fireball Tornado Sparky
Zap Fireball Tornado
Zap Fireball Tornado Dark Prince Sparky

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