My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Giant Skeleton Army Graveyard
Giant Snowball
Spear Goblins Bats Goblin Gang Skeleton Army Graveyard
Zap
Spear Goblins Bats Goblin Gang Skeleton Army Graveyard
Barbarian Barrel
Spear Goblins Goblin Gang Skeleton Army Graveyard
The Log
Spear Goblins Goblin Gang Skeleton Army Graveyard
Earthquake
Spear Goblins Goblin Gang Skeleton Army Graveyard
Arrows
Spear Goblins Bats Goblin Gang Skeleton Army Graveyard
Royal Delivery
Spear Goblins Bats Goblin Gang Skeleton Army Graveyard
Fireball
Goblin Gang Skeleton Army
Poison
Spear Goblins Bats Goblin Gang Skeleton Army Graveyard
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Arrows Goblin Gang Skeleton Army Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Arrows

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Giant Graveyard
Bats
Giant Zap Graveyard
Zap
Arrows Giant Graveyard Spear Goblins Bats
Arrows
Zap Giant Graveyard
Goblin Gang
Spear Goblins Giant
Giant
Bats Zap Arrows Graveyard Spear Goblins Goblin Gang
Skeleton Army
Graveyard
Zap Arrows Giant Spear Goblins Bats

Defense Synergies 0 10

Spear Goblins
Bats Zap Arrows Goblin Gang Skeleton Army
Bats
Spear Goblins Zap
Zap
Spear Goblins Bats Arrows Goblin Gang Skeleton Army
Arrows
Spear Goblins Zap
Goblin Gang
Spear Goblins Zap Skeleton Army
Giant
Skeleton Army
Spear Goblins Zap Goblin Gang
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Skeleton Army Bats Zap Goblin Gang
Goblin Gang Skeleton Army Bats
Skeleton Army Bats Goblin Gang
Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Spear Goblins Bats Zap
Bats Spear Goblins Zap Arrows Goblin Gang
Zap Arrows
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Spear Goblins
Bats Goblin Gang Skeleton Army Spear Goblins Zap Arrows
Arrows Spear Goblins Bats Zap Goblin Gang
Skeleton Army Bats Zap Goblin Gang
Skeleton Army Bats Zap Arrows Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang
Bats Arrows Goblin Gang Skeleton Army
Arrows Spear Goblins Bats Zap Goblin Gang Skeleton Army
Zap Arrows Spear Goblins Bats
Goblin Gang Skeleton Army Spear Goblins Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins Zap
Zap Arrows Goblin Gang
Goblin Gang Skeleton Army Spear Goblins Bats Zap
Goblin Gang Skeleton Army Bats Zap
Goblin Gang Skeleton Army
Arrows Bats Zap Goblin Gang
Goblin Gang Skeleton Army Spear Goblins Bats
Skeleton Army
Zap Spear Goblins Bats Skeleton Army
Goblin Gang Skeleton Army
Bats
Skeleton Army Zap Arrows
Skeleton Army Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Bats Zap
Bats Arrows Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Spear Goblins Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Goblin Gang
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Spear Goblins Zap Arrows
Arrows
Arrows
Bats
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Arrows
Zap Bats
Zap Arrows
Zap Arrows
Arrows
Zap Spear Goblins Bats Goblin Gang Skeleton Army
Zap Arrows
Arrows
Goblin Gang
Arrows Zap
Zap Arrows
Zap Bats Goblin Gang
Bats Zap
Zap

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