My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Giant Goblin Hut Dark Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Giant Dark Prince
Giant Snowball
Bats Archers Goblin Gang Goblin Hut
Zap
Bats Archers Goblin Gang Goblin Hut Dark Prince Goblin Giant
Barbarian Barrel
Archers Goblin Gang Goblin Hut Dark Prince
The Log
Archers Goblin Gang Goblin Hut Dark Prince
Earthquake
Archers Goblin Gang Goblin Hut
Arrows
Bats Archers Goblin Gang Goblin Hut
Royal Delivery
Bats Archers Goblin Gang Goblin Hut Dark Prince
Fireball
Archers Goblin Gang Goblin Hut
Poison
Bats Archers Goblin Gang Goblin Hut
Lightning
Goblin Hut Dark Prince
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Goblin Gang Dark Prince Giant Goblin Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Goblin Gang

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Dark Prince Goblin Giant
Archers
Giant Goblin Hut Dark Prince Goblin Giant
Goblin Gang
Giant Goblin Hut Dark Prince Goblin Giant
Giant
Bats Dark Prince Archers Goblin Gang Goblin Hut The Log
Goblin Hut
Archers Goblin Gang Giant Dark Prince Goblin Giant The Log
Dark Prince
Giant Bats Archers Goblin Gang Goblin Hut Goblin Giant
Goblin Giant
Bats Archers Goblin Gang Goblin Hut Dark Prince The Log
The Log
Giant Goblin Hut Goblin Giant

Defense Synergies 0 14

Bats
Dark Prince Goblin Giant The Log
Archers
Goblin Gang Goblin Hut Dark Prince Goblin Giant The Log
Goblin Gang
Archers Goblin Hut Dark Prince The Log
Giant
Goblin Hut
Archers Goblin Gang Dark Prince
Dark Prince
Bats Archers Goblin Gang Goblin Hut The Log
Goblin Giant
Bats Archers The Log
The Log
Bats Archers Goblin Gang Dark Prince Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Goblin Giant The Log
Bats Goblin Gang Goblin Hut Dark Prince The Log
Goblin Gang Goblin Hut Bats Archers Dark Prince
Goblin Hut Bats Goblin Gang Dark Prince
Dark Prince The Log
Goblin Gang The Log Bats Archers Dark Prince
Bats Archers Goblin Gang Goblin Hut
Goblin Giant The Log
Goblin Gang Goblin Hut
Goblin Gang Archers Dark Prince
Bats Archers Goblin Gang Goblin Hut Dark Prince Goblin Giant The Log
Bats Archers Goblin Gang Goblin Hut
Goblin Hut Bats Goblin Gang Dark Prince The Log
Bats Goblin Gang Goblin Hut Dark Prince The Log
Goblin Gang Goblin Hut
Goblin Gang Goblin Hut The Log
Bats Goblin Gang Goblin Hut Dark Prince
Bats Archers Goblin Gang Goblin Hut Dark Prince The Log
The Log Bats Archers Goblin Hut Dark Prince
Goblin Hut
Goblin Gang Dark Prince Bats Archers Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Goblin Hut Dark Prince
Archers Goblin Gang The Log
Goblin Gang Bats Goblin Hut Dark Prince Goblin Giant The Log
Goblin Gang Dark Prince Bats Goblin Giant The Log
Goblin Gang Goblin Hut Dark Prince Goblin Giant
Bats Archers Goblin Gang Goblin Hut Goblin Giant
Goblin Gang Dark Prince Bats Archers Goblin Hut Goblin Giant
Dark Prince Goblin Giant
Bats Goblin Hut Dark Prince The Log
Goblin Gang Goblin Hut Goblin Giant
Bats Goblin Hut Dark Prince
Dark Prince Goblin Giant The Log
Dark Prince Goblin Gang Goblin Giant
Archers
Goblin Gang Goblin Hut Bats Archers Dark Prince Goblin Giant The Log
Bats Archers Goblin Hut Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Goblin Hut Goblin Giant The Log
Dark Prince The Log
Dark Prince The Log
Bats Goblin Giant
Archers The Log
The Log
The Log
Bats Goblin Gang
Dark Prince The Log
Archers
Goblin Hut The Log
Goblin Hut The Log
Goblin Hut The Log
Goblin Hut The Log
Bats
Archers Dark Prince The Log
The Log
The Log
The Log
The Log
The Log Dark Prince
The Log
The Log
The Log
Bats Archers
Bats Goblin Hut
The Log
The Log
Bats Archers Goblin Gang Goblin Hut Dark Prince
Archers
The Log
Goblin Gang Dark Prince
The Log
Dark Prince
Bats Goblin Gang The Log
Bats
Dark Prince Goblin Giant The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: