My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mini P.E.K.K.A Giant Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Giant Skeleton
Giant Snowball
Barbarians Minion Horde Baby Dragon
Zap
Minion Horde
Barbarian Barrel
Barbarians Wizard Giant Skeleton
The Log
Barbarians Mini P.E.K.K.A Giant Skeleton
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Mini P.E.K.K.A Wizard Baby Dragon Giant Skeleton
Fireball
Barbarians Minion Horde Wizard Baby Dragon
Poison
Barbarians Minion Horde Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Baby Dragon Barbarians Minion Horde Giant Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Mini P.E.K.K.A Baby Dragon Barbarians

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mini P.E.K.K.A Giant Skeleton
Barbarians
Minion Horde
Giant Giant Skeleton
Mini P.E.K.K.A
Giant Arrows Wizard Baby Dragon Giant Skeleton
Giant
Arrows Mini P.E.K.K.A Minion Horde Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Giant Giant Skeleton
Baby Dragon
Mini P.E.K.K.A Giant Giant Skeleton
Giant Skeleton
Arrows Minion Horde Mini P.E.K.K.A Wizard Baby Dragon

Defense Synergies 0 8

Arrows
Barbarians Mini P.E.K.K.A Giant Skeleton
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Mini P.E.K.K.A
Arrows Wizard Baby Dragon
Giant
Wizard
Mini P.E.K.K.A Giant Skeleton
Baby Dragon
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Arrows Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Minion Horde Mini P.E.K.K.A Giant Skeleton
Barbarians Minion Horde Mini P.E.K.K.A
Arrows Barbarians Mini P.E.K.K.A Giant Skeleton
Arrows Baby Dragon
Minion Horde Arrows Wizard Baby Dragon
Arrows Barbarians Baby Dragon Giant Skeleton
Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Minion Horde Mini P.E.K.K.A Giant Skeleton
Barbarians Minion Horde Arrows Wizard Baby Dragon Giant Skeleton
Arrows Minion Horde Wizard Baby Dragon
Barbarians Minion Horde Mini P.E.K.K.A Wizard Giant Skeleton
Wizard Arrows Barbarians Minion Horde Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Minion Horde Wizard Arrows Mini P.E.K.K.A
Arrows Barbarians Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon Barbarians Giant Skeleton
Barbarians Mini P.E.K.K.A
Wizard Arrows Barbarians Minion Horde Mini P.E.K.K.A Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Giant Skeleton
Arrows Mini P.E.K.K.A Wizard Baby Dragon
Barbarians Giant Skeleton Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Barbarians Minion Horde
Barbarians Giant Skeleton Minion Horde Mini P.E.K.K.A
Arrows Wizard Minion Horde Baby Dragon
Mini P.E.K.K.A Barbarians Minion Horde Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Barbarians Minion Horde
Minion Horde Giant Skeleton Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Mini P.E.K.K.A Giant Skeleton Minion Horde Wizard
Wizard Barbarians Minion Horde Baby Dragon
Barbarians Minion Horde Mini P.E.K.K.A Baby Dragon Giant Skeleton
Arrows Barbarians Minion Horde Mini P.E.K.K.A Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon Giant Skeleton
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon Giant Skeleton
Arrows Barbarians Giant Skeleton
Wizard Arrows Minion Horde Baby Dragon
Arrows Wizard Minion Horde Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Baby Dragon
Arrows Wizard Baby Dragon
Minion Horde Baby Dragon Giant Skeleton
Arrows Wizard
Arrows Barbarians Minion Horde Baby Dragon
Arrows Wizard Baby Dragon
Minion Horde
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows Wizard
Minion Horde Barbarians
Arrows Wizard Baby Dragon
Arrows
Minion Horde Mini P.E.K.K.A Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Giant Skeleton
Minion Horde
Minion Horde Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton

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