My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Cannon Cart Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Cannon Cart Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Cannon Cart
Giant Snowball
Mega Minion Lumberjack
Zap
Cannon Cart
Barbarian Barrel
Cannon Cart Royal Ghost Electro Wizard Lumberjack
The Log
Cannon Cart Lumberjack
Earthquake
Arrows
Royal Delivery
Mega Minion Cannon Cart Royal Ghost Electro Wizard Lumberjack
Fireball
Mega Minion Cannon Cart Electro Wizard Lumberjack
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Cannon Cart Electro Wizard Lumberjack
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Royal Ghost Fireball Electro Wizard Lumberjack Giant Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Royal Ghost Fireball

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Cannon Cart Electro Wizard Royal Ghost Lumberjack
Mega Minion
Zap Giant Fireball
Fireball
Zap Mega Minion Giant Electro Wizard
Giant
Zap Mega Minion Fireball Cannon Cart Royal Ghost Electro Wizard Lumberjack
Cannon Cart
Zap Giant Royal Ghost Electro Wizard Lumberjack
Royal Ghost
Zap Giant Cannon Cart Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Giant Cannon Cart Royal Ghost Lumberjack
Lumberjack
Zap Giant Cannon Cart Royal Ghost Electro Wizard

Defense Synergies 3 13

Zap
Mega Minion Fireball Electro Wizard Cannon Cart Royal Ghost Lumberjack
Mega Minion
Zap Cannon Cart Electro Wizard Lumberjack
Fireball
Zap Electro Wizard Lumberjack
Giant
Cannon Cart
Zap Mega Minion Royal Ghost Electro Wizard Lumberjack
Royal Ghost
Zap Cannon Cart Electro Wizard
Electro Wizard
Zap Mega Minion Fireball Cannon Cart Royal Ghost Lumberjack
Lumberjack
Zap Mega Minion Fireball Cannon Cart Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Mega Minion Fireball Electro Wizard
Lumberjack Zap Mega Minion Cannon Cart Electro Wizard
Lumberjack Mega Minion Cannon Cart Electro Wizard
Lumberjack Mega Minion Cannon Cart Electro Wizard
Fireball Lumberjack
Fireball Zap Mega Minion Cannon Cart Royal Ghost Electro Wizard Lumberjack
Mega Minion Electro Wizard Zap Fireball
Zap Fireball Cannon Cart Electro Wizard
Lumberjack
Cannon Cart Royal Ghost Electro Wizard Lumberjack
Electro Wizard Zap Mega Minion Fireball Cannon Cart Royal Ghost Lumberjack
Mega Minion Zap Fireball Electro Wizard
Lumberjack Zap Fireball Cannon Cart Electro Wizard
Fireball Zap Mega Minion Cannon Cart Royal Ghost Electro Wizard Lumberjack
Cannon Cart Electro Wizard Lumberjack
Zap Fireball Electro Wizard Lumberjack
Fireball Cannon Cart Electro Wizard Lumberjack
Fireball Zap Mega Minion Cannon Cart Royal Ghost Electro Wizard Lumberjack
Zap Mega Minion Fireball Cannon Cart Royal Ghost Electro Wizard Lumberjack
Cannon Cart Electro Wizard Lumberjack
Royal Ghost Fireball Cannon Cart Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Cannon Cart Royal Ghost Electro Wizard
Fireball Electro Wizard Zap Mega Minion Cannon Cart Royal Ghost Lumberjack
Lumberjack Zap Cannon Cart Electro Wizard
Lumberjack Zap Fireball Cannon Cart Electro Wizard
Cannon Cart Lumberjack
Fireball Zap Electro Wizard
Mega Minion Fireball Cannon Cart Electro Wizard Lumberjack
Cannon Cart Lumberjack
Zap Electro Wizard Mega Minion Fireball Cannon Cart
Mega Minion
Mega Minion Cannon Cart Lumberjack
Zap Fireball Electro Wizard
Cannon Cart Fireball Lumberjack
Fireball Cannon Cart
Electro Wizard Zap Mega Minion Fireball Cannon Cart Lumberjack
Zap Mega Minion Fireball Cannon Cart Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Zap Royal Ghost Electro Wizard
Fireball Cannon Cart
Cannon Cart Fireball
Fireball Zap
Fireball Zap Mega Minion
Fireball Zap
Fireball Zap
Fireball Electro Wizard Lumberjack
Zap Fireball Cannon Cart Electro Wizard
Fireball Zap
Fireball Cannon Cart
Fireball Cannon Cart
Zap Fireball Cannon Cart
Zap Fireball Cannon Cart
Fireball Cannon Cart
Fireball
Zap Mega Minion Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball Cannon Cart
Zap Fireball
Mega Minion
Fireball Zap Royal Ghost Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Cannon Cart
Fireball Zap Mega Minion Electro Wizard
Fireball
Fireball Mega Minion Cannon Cart Electro Wizard Lumberjack
Zap Fireball
Zap Fireball
Mega Minion Cannon Cart
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Cannon Cart Royal Ghost Electro Wizard

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