My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Musketeer Lumberjack
Zap
Minions
Barbarian Barrel
Musketeer Wizard Lumberjack
The Log
Mini P.E.K.K.A Musketeer Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Musketeer Wizard Lumberjack
Fireball
Minions Musketeer Wizard Lumberjack
Poison
Minions Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard Lumberjack
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mini P.E.K.K.A Musketeer Freeze Lumberjack Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Mini P.E.K.K.A Musketeer

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minions Mini P.E.K.K.A Musketeer Freeze Lumberjack
Minions
Giant Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Giant Zap Minions Musketeer Wizard Lumberjack
Musketeer
Giant Zap Mini P.E.K.K.A Lumberjack
Giant
Zap Minions Mini P.E.K.K.A Musketeer Wizard Lumberjack
Wizard
Mini P.E.K.K.A Giant Lumberjack
Freeze
Zap
Lumberjack
Zap Minions Mini P.E.K.K.A Musketeer Giant Wizard

Defense Synergies 2 12

Zap
Mini P.E.K.K.A Minions Musketeer Lumberjack
Minions
Zap Musketeer Freeze Lumberjack
Mini P.E.K.K.A
Zap Musketeer Wizard Freeze
Musketeer
Lumberjack Zap Minions Mini P.E.K.K.A
Giant
Wizard
Mini P.E.K.K.A Freeze Lumberjack
Freeze
Minions Mini P.E.K.K.A Wizard Lumberjack
Lumberjack
Musketeer Zap Minions Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Wizard
Mini P.E.K.K.A Lumberjack Zap Minions Musketeer
Mini P.E.K.K.A Lumberjack Minions Musketeer Freeze
Mini P.E.K.K.A Lumberjack Minions Musketeer
Mini P.E.K.K.A Lumberjack
Freeze Zap Minions Musketeer Lumberjack
Minions Musketeer Zap Wizard Freeze
Zap Musketeer
Mini P.E.K.K.A Minions Musketeer Lumberjack
Mini P.E.K.K.A Musketeer Lumberjack
Minions Zap Musketeer Wizard Freeze Lumberjack
Minions Musketeer Zap Wizard
Mini P.E.K.K.A Lumberjack Zap Minions Musketeer Wizard Freeze
Wizard Zap Minions Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A Freeze Lumberjack
Wizard Minions Mini P.E.K.K.A Musketeer Lumberjack
Zap Minions Musketeer Wizard Lumberjack
Zap Wizard Freeze Minions Musketeer Lumberjack
Mini P.E.K.K.A Musketeer Lumberjack
Wizard Minions Mini P.E.K.K.A Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap
Zap Mini P.E.K.K.A Musketeer Wizard Lumberjack
Lumberjack Zap Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Lumberjack Zap Musketeer
Mini P.E.K.K.A Musketeer Lumberjack
Wizard Zap Minions Musketeer Freeze
Mini P.E.K.K.A Minions Musketeer Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Freeze Minions Mini P.E.K.K.A
Musketeer
Minions Mini P.E.K.K.A Musketeer Lumberjack
Zap
Mini P.E.K.K.A Wizard Lumberjack
Wizard Musketeer
Zap Minions Mini P.E.K.K.A Musketeer Freeze Lumberjack
Minions Zap Mini P.E.K.K.A Musketeer Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Zap Musketeer
Musketeer Freeze
Wizard Zap
Wizard Zap Minions Musketeer Freeze
Musketeer Wizard
Zap Wizard Freeze
Zap Wizard
Minions Mini P.E.K.K.A Musketeer Lumberjack
Zap Musketeer Wizard
Zap Musketeer Wizard
Musketeer
Minions Musketeer Freeze
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Freeze
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Wizard
Zap Wizard
Minions Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Freeze Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Musketeer Wizard
Zap Minions Musketeer Wizard Freeze
Mini P.E.K.K.A
Zap Musketeer Wizard
Zap Freeze
Wizard
Zap Minions Musketeer Freeze
Zap Musketeer Wizard
Freeze
Mini P.E.K.K.A Musketeer Wizard Lumberjack
Zap Musketeer Wizard
Zap
Musketeer
Zap Minions Musketeer Freeze
Zap Musketeer
Zap Musketeer Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: