My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Flying Machine Baby Dragon
Zap
Flying Machine
Barbarian Barrel
Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Flying Machine
Royal Delivery
Mini P.E.K.K.A Flying Machine Wizard Baby Dragon
Fireball
Flying Machine Wizard Baby Dragon
Poison
Flying Machine Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Mini P.E.K.K.A Flying Machine Baby Dragon Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Mini P.E.K.K.A

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Mini P.E.K.K.A Flying Machine Baby Dragon The Log
Mini P.E.K.K.A
Giant Zap Wizard Tornado Baby Dragon The Log
Flying Machine
Zap Giant Baby Dragon
Giant
Zap Mini P.E.K.K.A Flying Machine Wizard Tornado Baby Dragon The Log
Wizard
Tornado Mini P.E.K.K.A Giant
Tornado
Zap Wizard Baby Dragon Mini P.E.K.K.A Giant The Log
Baby Dragon
Tornado Zap Mini P.E.K.K.A Flying Machine Giant
The Log
Zap Mini P.E.K.K.A Giant Tornado

Defense Synergies 3 13

Zap
Mini P.E.K.K.A Flying Machine Tornado Baby Dragon The Log
Mini P.E.K.K.A
Zap The Log Wizard Tornado Baby Dragon
Flying Machine
Zap Baby Dragon The Log
Giant
Wizard
Tornado Mini P.E.K.K.A The Log
Tornado
Wizard Zap Mini P.E.K.K.A Baby Dragon The Log
Baby Dragon
Zap Mini P.E.K.K.A Flying Machine Tornado The Log
The Log
Mini P.E.K.K.A Zap Flying Machine Wizard Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Wizard Baby Dragon The Log
Mini P.E.K.K.A Zap Flying Machine The Log
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Tornado The Log
Tornado The Log Zap Flying Machine Baby Dragon
Tornado Zap Flying Machine Wizard Baby Dragon
Zap Flying Machine Baby Dragon The Log
Mini P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A
Zap Flying Machine Wizard Tornado Baby Dragon The Log
Zap Flying Machine Wizard Tornado Baby Dragon
Mini P.E.K.K.A Zap Flying Machine Wizard The Log
Wizard Zap Mini P.E.K.K.A Tornado Baby Dragon The Log
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A The Log
Wizard Mini P.E.K.K.A Tornado
Zap Flying Machine Wizard Tornado Baby Dragon The Log
Zap Wizard Tornado Baby Dragon The Log Flying Machine
Mini P.E.K.K.A Tornado
Wizard Mini P.E.K.K.A Flying Machine Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Mini P.E.K.K.A Flying Machine Wizard Baby Dragon The Log
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Tornado The Log
Mini P.E.K.K.A
Wizard Zap Flying Machine Tornado Baby Dragon
Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Flying Machine Tornado Baby Dragon The Log
Mini P.E.K.K.A Flying Machine
Zap Tornado The Log
Mini P.E.K.K.A Wizard
Wizard Flying Machine Baby Dragon
Zap Mini P.E.K.K.A Flying Machine Tornado Baby Dragon The Log
Zap Mini P.E.K.K.A Flying Machine Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon The Log
Zap Flying Machine Tornado Baby Dragon The Log
Flying Machine Baby Dragon The Log
Flying Machine The Log
Wizard Zap Baby Dragon The Log
Wizard Zap Flying Machine Tornado Baby Dragon
Flying Machine Wizard Tornado Baby Dragon The Log
The Log Zap Flying Machine Wizard Tornado Baby Dragon
The Log Zap Flying Machine Wizard Tornado
Mini P.E.K.K.A Tornado
Zap Flying Machine Wizard Tornado The Log
Zap Flying Machine Wizard Tornado Baby Dragon
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon The Log
Zap Flying Machine Wizard Baby Dragon The Log
Flying Machine Wizard Baby Dragon The Log
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Flying Machine Wizard Baby Dragon The Log
Zap Flying Machine Wizard Tornado Baby Dragon The Log
Baby Dragon The Log
Wizard Tornado
Tornado The Log
Zap Flying Machine Baby Dragon The Log
Zap Tornado The Log Wizard Baby Dragon
The Log Zap Flying Machine Wizard Tornado Baby Dragon
Zap Flying Machine Wizard Tornado Baby Dragon The Log
Zap Tornado Baby Dragon The Log
Zap Flying Machine Wizard Tornado Baby Dragon
Zap Flying Machine Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap Flying Machine
Zap Flying Machine Wizard Tornado Baby Dragon
The Log
Mini P.E.K.K.A Flying Machine Wizard Baby Dragon
The Log Zap Flying Machine Wizard Baby Dragon
Zap Tornado
Flying Machine
Zap Flying Machine Tornado Baby Dragon The Log
Zap Flying Machine Tornado
Zap Flying Machine Tornado Baby Dragon The Log

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