My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Flying Machine Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Flying Machine Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Royal Hogs
Giant Snowball
Fire Spirit Minions Tombstone Flying Machine Royal Hogs
Zap
Fire Spirit Minions Tombstone Flying Machine Royal Hogs
Barbarian Barrel
Fire Spirit Ice Spirit Tombstone Royal Hogs
The Log
Fire Spirit Ice Spirit Tombstone Royal Hogs
Earthquake
Tombstone Royal Hogs
Arrows
Fire Spirit Ice Spirit Minions Tombstone Flying Machine Royal Hogs
Royal Delivery
Fire Spirit Ice Spirit Minions Flying Machine Royal Hogs
Fireball
Minions Tombstone Flying Machine Royal Hogs
Poison
Minions Tombstone Flying Machine Royal Hogs
Lightning
Tombstone
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Minions Tombstone Flying Machine Giant Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Minions

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Royal Hogs
Ice Spirit
Zap Minions Royal Hogs Giant
Zap
Ice Spirit Giant Fire Spirit Minions Flying Machine Royal Hogs
Minions
Ice Spirit Giant Zap Royal Hogs
Tombstone
Flying Machine
Zap Giant Royal Hogs
Giant
Zap Minions Fire Spirit Ice Spirit Flying Machine
Royal Hogs
Ice Spirit Fire Spirit Zap Minions Flying Machine

Defense Synergies 1 11

Fire Spirit
Ice Spirit Zap
Ice Spirit
Zap Fire Spirit Minions Tombstone Flying Machine
Zap
Ice Spirit Fire Spirit Minions Tombstone Flying Machine
Minions
Ice Spirit Zap Tombstone Flying Machine
Tombstone
Ice Spirit Zap Minions Flying Machine
Flying Machine
Ice Spirit Zap Minions Tombstone
Giant
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Flying Machine
Ice Spirit Zap Minions Tombstone Flying Machine
Fire Spirit Minions Tombstone
Minions Tombstone
Tombstone
Fire Spirit Zap Minions Flying Machine
Minions Fire Spirit Ice Spirit Zap Tombstone Flying Machine
Zap Flying Machine
Minions Tombstone
Fire Spirit Ice Spirit
Minions Zap Tombstone Flying Machine
Minions Zap Flying Machine
Tombstone Fire Spirit Ice Spirit Zap Minions Flying Machine
Fire Spirit Ice Spirit Zap Minions Tombstone
Tombstone
Ice Spirit Zap
Minions Tombstone
Fire Spirit Ice Spirit Tombstone Zap Minions Flying Machine
Zap Fire Spirit Ice Spirit Minions Tombstone Flying Machine
Fire Spirit Minions Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone
Zap Flying Machine
Tombstone Ice Spirit Zap Minions
Zap
Tombstone
Fire Spirit Ice Spirit Zap Minions Flying Machine
Minions Tombstone Flying Machine
Zap Ice Spirit Minions Tombstone Flying Machine
Tombstone
Minions Tombstone Flying Machine
Zap
Tombstone
Flying Machine
Tombstone Ice Spirit Zap Minions Flying Machine
Minions Zap Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Fire Spirit Zap
Fire Spirit Ice Spirit Zap Minions Flying Machine
Fire Spirit Flying Machine
Fire Spirit Ice Spirit Zap Flying Machine
Zap Flying Machine
Fire Spirit Minions
Zap Flying Machine
Fire Spirit Zap Flying Machine
Flying Machine Fire Spirit
Minions Flying Machine
Zap Flying Machine
Zap Flying Machine
Flying Machine
Minions
Fire Spirit Zap Flying Machine
Fire Spirit Zap Flying Machine
Minions
Zap Flying Machine
Zap Fire Spirit Ice Spirit
Zap Flying Machine
Zap Flying Machine
Zap
Fire Spirit Zap Flying Machine
Zap Ice Spirit Minions Flying Machine
Zap
Zap Ice Spirit
Zap Fire Spirit Ice Spirit Minions Tombstone Flying Machine
Fire Spirit Zap Flying Machine
Flying Machine
Zap Flying Machine
Zap
Flying Machine
Zap Ice Spirit Minions Flying Machine
Zap Flying Machine
Zap Flying Machine

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