My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Wizard Inferno Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Inferno Dragon Sparky
Giant Snowball
Minions Flying Machine Inferno Dragon Lumberjack
Zap
Minions Flying Machine Inferno Dragon Sparky
Barbarian Barrel
Wizard Lumberjack Sparky
The Log
Lumberjack Sparky
Earthquake
Arrows
Minions Flying Machine
Royal Delivery
Minions Flying Machine Wizard Inferno Dragon Lumberjack Sparky
Fireball
Minions Flying Machine Wizard Inferno Dragon Lumberjack Sparky
Poison
Minions Flying Machine Wizard Sparky
Lightning
Wizard Inferno Dragon Lumberjack Sparky
Rocket
Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Flying Machine Inferno Dragon Lumberjack Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Flying Machine Inferno Dragon

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Sparky Minions Flying Machine Lumberjack
Minions
Giant Zap Inferno Dragon Lumberjack Sparky
Flying Machine
Zap Giant Lumberjack
Giant
Zap Minions Sparky Flying Machine Wizard Lumberjack
Wizard
Giant Lumberjack Sparky
Inferno Dragon
Minions
Lumberjack
Zap Minions Flying Machine Giant Wizard Sparky
Sparky
Zap Giant Minions Wizard Lumberjack

Defense Synergies 0 9

Zap
Minions Flying Machine Inferno Dragon Lumberjack Sparky
Minions
Zap Flying Machine Lumberjack
Flying Machine
Zap Minions Lumberjack
Giant
Wizard
Lumberjack
Inferno Dragon
Zap
Lumberjack
Zap Minions Flying Machine Wizard
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Flying Machine Wizard Sparky
Inferno Dragon Lumberjack Sparky Zap Minions Flying Machine
Lumberjack Sparky Minions Inferno Dragon
Inferno Dragon Lumberjack Sparky Minions
Lumberjack Sparky
Zap Minions Flying Machine Lumberjack
Minions Inferno Dragon Zap Flying Machine Wizard
Zap Flying Machine Sparky
Inferno Dragon Sparky Minions Lumberjack
Lumberjack Sparky
Minions Zap Flying Machine Wizard Lumberjack
Minions Inferno Dragon Zap Flying Machine Wizard
Lumberjack Sparky Zap Minions Flying Machine Wizard
Wizard Sparky Zap Minions Lumberjack
Inferno Dragon Sparky Lumberjack
Zap Inferno Dragon Lumberjack Sparky
Wizard Sparky Minions Lumberjack
Zap Minions Flying Machine Wizard Lumberjack
Zap Wizard Minions Flying Machine Inferno Dragon Lumberjack
Sparky Inferno Dragon Lumberjack
Wizard Minions Flying Machine Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Sparky
Zap Flying Machine Wizard Inferno Dragon Lumberjack
Lumberjack Zap Minions Sparky
Lumberjack Zap Sparky
Inferno Dragon Lumberjack Sparky
Wizard Zap Minions Flying Machine
Sparky Minions Flying Machine Lumberjack
Inferno Dragon Lumberjack Sparky
Zap Minions Flying Machine Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Minions Flying Machine Lumberjack Sparky
Zap
Wizard Lumberjack Sparky
Wizard Flying Machine Sparky
Sparky Zap Minions Flying Machine Inferno Dragon Lumberjack
Minions Zap Flying Machine Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Sparky
Zap Flying Machine
Flying Machine Sparky
Flying Machine Sparky
Wizard Zap Sparky
Wizard Zap Minions Flying Machine
Flying Machine Wizard Sparky
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Minions Lumberjack Sparky
Zap Flying Machine Wizard Sparky
Zap Flying Machine Wizard
Flying Machine Sparky
Minions Flying Machine
Zap Flying Machine Sparky
Zap Flying Machine Wizard Sparky
Flying Machine Wizard Sparky
Sparky
Minions Sparky
Zap Flying Machine Wizard Sparky
Zap Flying Machine Wizard
Minions Sparky
Wizard
Sparky
Zap Flying Machine
Zap Wizard Sparky
Inferno Dragon
Zap Flying Machine Wizard Sparky
Zap Flying Machine Wizard Sparky
Zap Sparky
Zap Flying Machine Wizard Sparky
Zap Minions Flying Machine Wizard
Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Minions Flying Machine
Zap Flying Machine Wizard
Flying Machine Wizard Lumberjack Sparky
Zap Flying Machine Wizard
Zap Sparky
Flying Machine Sparky
Zap Minions Flying Machine Sparky
Zap Flying Machine
Zap Flying Machine Sparky

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