My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Giant Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Three Musketeers
Giant Snowball
Goblin Gang Flying Machine Three Musketeers
Zap
Goblin Gang Flying Machine Three Musketeers
Barbarian Barrel
Goblin Gang Valkyrie Three Musketeers
The Log
Goblin Gang Three Musketeers
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Valkyrie Flying Machine Three Musketeers
Fireball
Goblin Gang Flying Machine Elixir Collector Three Musketeers
Poison
Goblin Gang Flying Machine Elixir Collector Three Musketeers
Lightning
Valkyrie Elixir Collector Three Musketeers
Rocket
Valkyrie Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Valkyrie Flying Machine Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Valkyrie

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Giant Three Musketeers
Fireball
Giant The Log
Valkyrie
Goblin Gang Flying Machine Giant Three Musketeers
Flying Machine
Valkyrie Giant Three Musketeers
Giant
Goblin Gang Fireball Valkyrie Flying Machine Three Musketeers The Log
Elixir Collector
Three Musketeers
Goblin Gang Valkyrie Flying Machine Giant The Log
The Log
Fireball Giant Three Musketeers

Defense Synergies 1 8

Goblin Gang
Valkyrie Flying Machine The Log
Fireball
The Log Valkyrie
Valkyrie
Goblin Gang Fireball Flying Machine The Log
Flying Machine
Goblin Gang Valkyrie The Log
Giant
Elixir Collector
Three Musketeers
The Log
The Log
Fireball Goblin Gang Valkyrie Flying Machine Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Flying Machine The Log
Goblin Gang Valkyrie Flying Machine Three Musketeers The Log
Goblin Gang Three Musketeers Valkyrie
Three Musketeers Goblin Gang Valkyrie
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Valkyrie Flying Machine
Three Musketeers Goblin Gang Fireball Flying Machine
Fireball Valkyrie Flying Machine The Log
Three Musketeers Goblin Gang
Goblin Gang Valkyrie
Goblin Gang Valkyrie Fireball Flying Machine The Log
Three Musketeers Goblin Gang Fireball Flying Machine
Goblin Gang Fireball Valkyrie Flying Machine Three Musketeers The Log
Fireball Valkyrie Three Musketeers Goblin Gang The Log
Goblin Gang Three Musketeers
Goblin Gang Fireball Three Musketeers The Log
Three Musketeers Goblin Gang Fireball Valkyrie
Fireball Goblin Gang Valkyrie Flying Machine Three Musketeers The Log
Valkyrie The Log Fireball Flying Machine
Three Musketeers
Goblin Gang Valkyrie Fireball Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball
Fireball Goblin Gang Valkyrie Flying Machine The Log
Goblin Gang Valkyrie The Log
Goblin Gang Valkyrie Fireball The Log
Goblin Gang Valkyrie Three Musketeers
Fireball Goblin Gang Flying Machine Three Musketeers
Goblin Gang Fireball Valkyrie Flying Machine
Valkyrie
Fireball Valkyrie Flying Machine The Log
Goblin Gang Three Musketeers
Valkyrie Flying Machine
Fireball Valkyrie The Log
Goblin Gang Fireball Valkyrie Three Musketeers
Fireball Valkyrie Flying Machine Three Musketeers
Goblin Gang Fireball Valkyrie Flying Machine Three Musketeers The Log
Valkyrie Fireball Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Valkyrie Flying Machine The Log
Fireball Valkyrie The Log
Fireball Flying Machine
Flying Machine The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine
Goblin Gang Fireball Three Musketeers
Fireball Valkyrie Flying Machine The Log
Fireball Flying Machine
Flying Machine Fireball Three Musketeers The Log
Fireball Flying Machine
Fireball Flying Machine The Log
Fireball Flying Machine Three Musketeers The Log
Fireball Flying Machine Three Musketeers The Log
Fireball Three Musketeers
Fireball Flying Machine Three Musketeers The Log
Fireball Valkyrie Flying Machine The Log
Fireball The Log
Fireball
The Log
Fireball Flying Machine The Log
The Log Fireball Valkyrie
Fireball The Log Flying Machine
Fireball Flying Machine The Log
Fireball The Log
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball Flying Machine
Fireball Flying Machine Three Musketeers
The Log Fireball
Fireball Goblin Gang Valkyrie Flying Machine Three Musketeers
The Log Fireball Flying Machine
Fireball
Flying Machine Three Musketeers
Goblin Gang Fireball Flying Machine The Log
Fireball Flying Machine
Fireball Flying Machine The Log

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