My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Giant Three Musketeers X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Flying Machine Giant X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Three Musketeers
Giant Snowball
Goblin Gang Flying Machine Three Musketeers
Zap
Goblin Gang Flying Machine Three Musketeers X-Bow
Barbarian Barrel
Ice Spirit Goblin Gang Three Musketeers X-Bow
The Log
Ice Spirit Goblin Gang Three Musketeers X-Bow
Earthquake
Goblin Gang X-Bow
Arrows
Ice Spirit Goblin Gang Flying Machine
Royal Delivery
Ice Spirit Goblin Gang Flying Machine Three Musketeers
Fireball
Goblin Gang Flying Machine Three Musketeers X-Bow
Poison
Goblin Gang Flying Machine Three Musketeers X-Bow
Lightning
Three Musketeers X-Bow
Rocket
Three Musketeers X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Goblin Gang Flying Machine Giant X-Bow Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Goblin Gang

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Giant Three Musketeers X-Bow
Zap
Ice Spirit Arrows Giant X-Bow Flying Machine Three Musketeers
Arrows
Zap Giant X-Bow
Goblin Gang
Giant Three Musketeers X-Bow
Flying Machine
Zap Giant Three Musketeers X-Bow
Giant
Zap Arrows Ice Spirit Goblin Gang Flying Machine Three Musketeers
Three Musketeers
Ice Spirit Zap Goblin Gang Flying Machine Giant
X-Bow
Zap Ice Spirit Arrows Goblin Gang Flying Machine

Defense Synergies 3 9

Ice Spirit
Zap Goblin Gang X-Bow Flying Machine Three Musketeers
Zap
Ice Spirit Arrows Goblin Gang Flying Machine Three Musketeers X-Bow
Arrows
Zap
Goblin Gang
Ice Spirit Zap Flying Machine X-Bow
Flying Machine
Ice Spirit Zap Goblin Gang
Giant
Three Musketeers
Ice Spirit Zap
X-Bow
Ice Spirit Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine X-Bow
Ice Spirit Zap Goblin Gang Flying Machine Three Musketeers X-Bow
Goblin Gang Three Musketeers
Three Musketeers Goblin Gang
Arrows X-Bow
Arrows Goblin Gang Zap Flying Machine X-Bow
Three Musketeers Ice Spirit Zap Arrows Goblin Gang Flying Machine X-Bow
Zap Arrows Flying Machine X-Bow
Three Musketeers Goblin Gang X-Bow
Goblin Gang Ice Spirit
Goblin Gang Zap Arrows Flying Machine X-Bow
Arrows Three Musketeers Zap Goblin Gang Flying Machine
Ice Spirit Zap Goblin Gang Flying Machine Three Musketeers X-Bow
Three Musketeers Ice Spirit Zap Arrows Goblin Gang X-Bow
Goblin Gang Three Musketeers X-Bow
Ice Spirit Zap Goblin Gang Three Musketeers X-Bow
Three Musketeers Arrows Goblin Gang X-Bow
Ice Spirit Arrows Zap Goblin Gang Flying Machine Three Musketeers X-Bow
Zap Arrows Ice Spirit Flying Machine
Three Musketeers
Goblin Gang Arrows Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap X-Bow
Zap Arrows Goblin Gang Flying Machine X-Bow
Goblin Gang Ice Spirit Zap
Goblin Gang Zap X-Bow
Goblin Gang Three Musketeers
Arrows Ice Spirit Zap Goblin Gang Flying Machine Three Musketeers
Goblin Gang Flying Machine
Zap Ice Spirit Flying Machine X-Bow
Goblin Gang Three Musketeers
Flying Machine
Zap Arrows
Goblin Gang Three Musketeers
Flying Machine Three Musketeers
Goblin Gang Ice Spirit Zap Flying Machine Three Musketeers X-Bow
Arrows Zap Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine X-Bow
Arrows Zap Flying Machine X-Bow
Arrows Flying Machine X-Bow
Arrows Flying Machine
Zap Arrows
Arrows Ice Spirit Zap Flying Machine
Arrows Flying Machine
Arrows X-Bow Ice Spirit Zap Flying Machine
Arrows Zap Flying Machine X-Bow
Goblin Gang Three Musketeers X-Bow
Zap Arrows Flying Machine X-Bow
Zap Arrows Flying Machine
Flying Machine Three Musketeers
Arrows Flying Machine X-Bow
Zap Arrows Flying Machine X-Bow
X-Bow Zap Arrows Flying Machine Three Musketeers
Arrows Flying Machine Three Musketeers X-Bow
Arrows Three Musketeers
Zap Arrows Flying Machine Three Musketeers X-Bow
Zap Arrows Flying Machine X-Bow
X-Bow
Arrows
X-Bow
Zap Arrows Flying Machine X-Bow
Zap Arrows Ice Spirit
Arrows X-Bow Zap Flying Machine
Zap Arrows Flying Machine X-Bow
Zap Arrows X-Bow
Zap Arrows Flying Machine X-Bow
Zap Ice Spirit Flying Machine
Zap Arrows X-Bow
Zap Ice Spirit Arrows
Arrows
Zap Ice Spirit Goblin Gang Flying Machine X-Bow
Zap Arrows Flying Machine Three Musketeers
Arrows
Goblin Gang Flying Machine Three Musketeers
Arrows Zap Flying Machine
Zap Arrows
Flying Machine Three Musketeers
Zap Ice Spirit Goblin Gang Flying Machine
Zap Flying Machine
Zap Flying Machine X-Bow

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