My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Giant Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Giant Skeleton Army Fisherman
Giant Snowball
Bomber Barbarians Royal Recruits Skeleton Army Fisherman
Zap
Bomber Skeleton Army Fisherman
Barbarian Barrel
Bomber Barbarians Royal Recruits Skeleton Army Ice Wizard
The Log
Bomber Barbarians Royal Recruits Skeleton Army Fisherman
Earthquake
Bomber Barbarians Skeleton Army
Arrows
Bomber Royal Recruits Skeleton Army
Royal Delivery
Bomber Barbarians Royal Recruits Skeleton Army Ice Wizard Fisherman
Fireball
Bomber Barbarians Skeleton Army Ice Wizard Fisherman
Poison
Bomber Barbarians Royal Recruits Skeleton Army Ice Wizard Fisherman
Lightning
Ice Wizard Fisherman
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Earthquake Skeleton Army Ice Wizard Fisherman Barbarians Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Earthquake Skeleton Army Ice Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Royal Recruits
Barbarians
Royal Recruits
Bomber
Earthquake
Giant
Giant
Bomber Earthquake Ice Wizard Fisherman
Skeleton Army
Ice Wizard
Giant Fisherman
Fisherman
Giant Ice Wizard

Defense Synergies 0 8

Bomber
Royal Recruits Fisherman
Barbarians
Skeleton Army
Royal Recruits
Bomber Skeleton Army Ice Wizard
Earthquake
Ice Wizard
Giant
Skeleton Army
Barbarians Royal Recruits Ice Wizard
Ice Wizard
Royal Recruits Earthquake Skeleton Army Fisherman
Fisherman
Bomber Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Royal Recruits
Barbarians Skeleton Army Bomber Royal Recruits Ice Wizard Fisherman
Barbarians Skeleton Army Fisherman Bomber Royal Recruits Ice Wizard
Barbarians Royal Recruits Skeleton Army Bomber Ice Wizard Fisherman
Bomber Barbarians Royal Recruits Earthquake Skeleton Army
Skeleton Army Bomber Earthquake Ice Wizard
Ice Wizard
Earthquake Barbarians Royal Recruits
Barbarians Royal Recruits Skeleton Army Ice Wizard Fisherman
Skeleton Army Bomber Barbarians Royal Recruits Ice Wizard Fisherman
Barbarians Skeleton Army Ice Wizard Bomber Royal Recruits Earthquake Fisherman
Ice Wizard
Barbarians Royal Recruits Skeleton Army Bomber Earthquake Ice Wizard
Bomber Skeleton Army Barbarians Royal Recruits Earthquake
Barbarians Royal Recruits Skeleton Army
Barbarians Skeleton Army Royal Recruits Fisherman
Barbarians Bomber Royal Recruits Skeleton Army Fisherman
Bomber Barbarians Royal Recruits Skeleton Army Ice Wizard Fisherman
Earthquake Bomber Barbarians Royal Recruits Ice Wizard Fisherman
Barbarians Royal Recruits Fisherman
Bomber Royal Recruits Skeleton Army Barbarians Earthquake Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Skeleton Army Fisherman
Bomber Fisherman
Barbarians Royal Recruits Skeleton Army Fisherman
Royal Recruits Skeleton Army Barbarians Fisherman
Barbarians Royal Recruits Skeleton Army Fisherman
Ice Wizard
Royal Recruits Skeleton Army Barbarians Ice Wizard
Barbarians Royal Recruits Skeleton Army Fisherman
Royal Recruits Barbarians Skeleton Army
Royal Recruits Barbarians Skeleton Army
Barbarians Royal Recruits
Royal Recruits Skeleton Army Barbarians
Barbarians Royal Recruits Skeleton Army
Royal Recruits Bomber Barbarians Skeleton Army
Barbarians Royal Recruits Skeleton Army Bomber Fisherman
Bomber Barbarians Royal Recruits Earthquake Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits
Ice Wizard Fisherman
Earthquake
Earthquake Barbarians Royal Recruits
Bomber Earthquake
Ice Wizard
Bomber Earthquake
Earthquake Ice Wizard
Fisherman
Fisherman
Royal Recruits Earthquake Fisherman
Earthquake Fisherman
Earthquake Fisherman
Earthquake Fisherman
Earthquake Bomber
Earthquake Royal Recruits
Earthquake
Bomber Fisherman
Bomber Earthquake Fisherman
Bomber Earthquake
Earthquake
Fisherman
Earthquake Barbarians Royal Recruits
Earthquake Bomber Ice Wizard
Fisherman
Earthquake Ice Wizard Fisherman
Fisherman
Fisherman
Ice Wizard
Bomber Earthquake
Earthquake
Earthquake Barbarians Royal Recruits Skeleton Army
Ice Wizard
Bomber Earthquake
Royal Recruits
Royal Recruits
Royal Recruits

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