My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Miner
Giant Snowball
Mega Minion Miner
Zap
Dark Prince
Barbarian Barrel
Dark Prince
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Dark Prince Miner
Fireball
Mega Minion
Poison
Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Miner Fireball Mini P.E.K.K.A Dark Prince Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Miner

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Miner Mini P.E.K.K.A Dark Prince The Log
Mega Minion
Zap Giant Fireball Miner
Fireball
Zap Mega Minion Giant Dark Prince The Log Miner
Mini P.E.K.K.A
Giant Zap Dark Prince The Log
Giant
Zap Mega Minion Mini P.E.K.K.A Dark Prince Miner Fireball The Log
Dark Prince
Giant Zap Fireball Mini P.E.K.K.A Miner
The Log
Zap Fireball Mini P.E.K.K.A Giant Miner
Miner
Zap Giant Mega Minion Fireball Dark Prince The Log

Defense Synergies 5 11

Zap
Mega Minion Fireball Mini P.E.K.K.A Dark Prince The Log Miner
Mega Minion
Zap Dark Prince The Log Miner
Fireball
Zap The Log Mini P.E.K.K.A Dark Prince Miner
Mini P.E.K.K.A
Zap The Log Fireball
Giant
Dark Prince
Zap Mega Minion Fireball The Log
The Log
Fireball Mini P.E.K.K.A Zap Mega Minion Dark Prince Miner
Miner
Zap Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball The Log
Mini P.E.K.K.A Zap Mega Minion Dark Prince The Log
Mini P.E.K.K.A Mega Minion Dark Prince
Mini P.E.K.K.A Mega Minion Dark Prince
Fireball Mini P.E.K.K.A Dark Prince The Log
Fireball The Log Zap Mega Minion Dark Prince
Mega Minion Zap Fireball
Zap Fireball The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Miner
Zap Mega Minion Fireball Dark Prince The Log
Mega Minion Zap Fireball
Mini P.E.K.K.A Zap Fireball Dark Prince The Log
Fireball Zap Mega Minion Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Dark Prince
Fireball Zap Mega Minion Dark Prince The Log
Zap The Log Mega Minion Fireball Dark Prince
Mini P.E.K.K.A
Dark Prince Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Dark Prince
Fireball Zap Mega Minion Mini P.E.K.K.A The Log Miner
Zap Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Dark Prince Zap Fireball The Log
Mini P.E.K.K.A Dark Prince
Fireball Zap
Mini P.E.K.K.A Dark Prince Mega Minion Fireball
Mini P.E.K.K.A Dark Prince
Zap Mega Minion Fireball Mini P.E.K.K.A Dark Prince The Log
Mega Minion
Mega Minion Mini P.E.K.K.A Dark Prince
Zap Fireball Dark Prince The Log
Mini P.E.K.K.A Dark Prince Fireball
Fireball
Zap Mega Minion Fireball Mini P.E.K.K.A Dark Prince The Log
Zap Mega Minion Fireball Mini P.E.K.K.A Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Miner
Fireball The Log Miner
Fireball Dark Prince The Log
Fireball Zap Dark Prince The Log
Fireball Zap Mega Minion
The Log
Fireball The Log Zap
Fireball The Log Miner Zap
Fireball Mini P.E.K.K.A
Miner Zap Fireball Dark Prince The Log
Fireball Zap
Fireball The Log Miner
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Dark Prince The Log
Zap Fireball The Log Miner
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Dark Prince
Mega Minion
Fireball The Log Miner Zap
Fireball Zap The Log Miner
Fireball Miner Zap The Log
Zap Fireball
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball The Log Miner
Zap Fireball
Fireball The Log
Zap Fireball Dark Prince
Fireball Zap Mega Minion
The Log Fireball
Fireball Miner Mega Minion Mini P.E.K.K.A Dark Prince
The Log Zap Fireball
Zap Fireball
Mega Minion Dark Prince
Zap Fireball The Log
Zap Fireball
Zap Fireball Dark Prince The Log Miner

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