My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant Skeleton Army Sparky
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Skeleton Army Sparky
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Skeleton Army Sparky
The Log
Goblin Gang Elite Barbarians Skeleton Army Sparky
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Elite Barbarians Wizard Skeleton Army Sparky
Fireball
Goblin Gang Elite Barbarians Wizard Skeleton Army Sparky
Poison
Goblin Gang Wizard Skeleton Army Sparky
Lightning
Elite Barbarians Wizard Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Fireball Giant Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Sparky
Goblin Gang
Giant Sparky
Elite Barbarians
Zap Fireball Wizard Sparky
Fireball
Zap Elite Barbarians Giant Sparky
Giant
Zap Sparky Goblin Gang Fireball Wizard
Wizard
Elite Barbarians Giant Sparky
Skeleton Army
Sparky
Sparky
Zap Giant Goblin Gang Elite Barbarians Fireball Wizard Skeleton Army

Defense Synergies 1 9

Zap
Fireball Goblin Gang Elite Barbarians Skeleton Army Sparky
Goblin Gang
Zap Skeleton Army Sparky
Elite Barbarians
Zap Wizard
Fireball
Zap
Giant
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Zap Goblin Gang Wizard Sparky
Sparky
Zap Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Sparky
Elite Barbarians Skeleton Army Sparky Zap Goblin Gang
Goblin Gang Skeleton Army Sparky Elite Barbarians
Elite Barbarians Skeleton Army Sparky Goblin Gang
Elite Barbarians Fireball Skeleton Army Sparky
Goblin Gang Fireball Skeleton Army Zap
Zap Goblin Gang Fireball Wizard
Zap Fireball Sparky
Sparky Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Sparky
Goblin Gang Skeleton Army Zap Fireball Wizard
Zap Goblin Gang Fireball Wizard
Skeleton Army Sparky Zap Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Skeleton Army Sparky Zap Goblin Gang
Elite Barbarians Skeleton Army Sparky Goblin Gang
Skeleton Army Zap Goblin Gang Elite Barbarians Fireball Sparky
Wizard Sparky Goblin Gang Elite Barbarians Fireball Skeleton Army
Fireball Zap Goblin Gang Elite Barbarians Wizard Skeleton Army
Zap Wizard Fireball
Sparky Elite Barbarians
Goblin Gang Wizard Skeleton Army Elite Barbarians Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Elite Barbarians Fireball Sparky
Fireball Zap Goblin Gang Elite Barbarians Wizard
Goblin Gang Skeleton Army Zap Elite Barbarians Sparky
Goblin Gang Skeleton Army Zap Elite Barbarians Fireball Sparky
Goblin Gang Elite Barbarians Skeleton Army Sparky
Fireball Wizard Zap Goblin Gang
Goblin Gang Skeleton Army Sparky Elite Barbarians Fireball
Elite Barbarians Skeleton Army Sparky
Zap Elite Barbarians Fireball Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky
Elite Barbarians Sparky
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Goblin Gang Fireball Wizard Sparky
Wizard Fireball Skeleton Army Sparky
Goblin Gang Elite Barbarians Skeleton Army Sparky Zap Fireball
Zap Elite Barbarians Fireball Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap
Fireball Sparky
Fireball Sparky
Fireball Wizard Zap Sparky
Fireball Wizard Zap
Wizard Sparky
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Elite Barbarians Fireball Sparky
Zap Fireball Wizard Sparky
Fireball Zap Wizard
Elite Barbarians Fireball Sparky
Fireball
Zap Elite Barbarians Fireball Sparky
Zap Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Zap Fireball Wizard Sparky
Zap Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Zap Fireball
Zap Fireball Wizard Sparky
Fireball Zap Wizard Sparky
Fireball Zap Wizard Sparky
Fireball Zap Sparky
Elite Barbarians Zap Fireball Wizard Sparky
Zap Fireball Wizard
Elite Barbarians Fireball Sparky
Zap Fireball Wizard Sparky
Zap Fireball Sparky
Sparky
Fireball Wizard Sparky
Zap Goblin Gang Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard Sparky
Zap Fireball Wizard
Zap Fireball Sparky
Elite Barbarians Sparky
Zap Goblin Gang Elite Barbarians Fireball Sparky
Zap Fireball
Zap Fireball Sparky

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