My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Elite Barbarians Giant
Giant Snowball
Archers Goblin Gang Minion Horde
Zap
Archers Goblin Gang Minion Horde
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Wizard
The Log
Archers Goblin Gang Elite Barbarians
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Minion Horde
Royal Delivery
Archers Goblin Gang Minion Horde Elite Barbarians Wizard
Fireball
Archers Goblin Gang Minion Horde Elite Barbarians Wizard
Poison
Archers Goblin Gang Minion Horde Wizard
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Goblin Gang Fireball Minion Horde Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Goblin Gang Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Giant
Goblin Gang
Giant
Minion Horde
Rage Giant
Elite Barbarians
Rage Archers Fireball Wizard
Fireball
Elite Barbarians Giant
Giant
Rage Archers Goblin Gang Minion Horde Fireball Wizard
Wizard
Elite Barbarians Giant Rage
Rage
Minion Horde Elite Barbarians Giant Wizard

Defense Synergies 0 2

Archers
Goblin Gang
Goblin Gang
Archers
Minion Horde
Elite Barbarians
Wizard
Fireball
Giant
Wizard
Elite Barbarians
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Goblin Gang
Goblin Gang Minion Horde Archers Elite Barbarians
Minion Horde Elite Barbarians Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Archers
Minion Horde Archers Goblin Gang Fireball Wizard
Fireball
Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Minion Horde
Archers Goblin Gang Minion Horde Fireball Wizard
Minion Horde Archers Goblin Gang Fireball Wizard
Minion Horde Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Goblin Gang Minion Horde
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Goblin Gang Elite Barbarians Fireball
Minion Horde Wizard Goblin Gang Elite Barbarians Fireball
Fireball Archers Goblin Gang Minion Horde Elite Barbarians Wizard
Wizard Archers Fireball
Elite Barbarians
Goblin Gang Wizard Archers Minion Horde Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Elite Barbarians Fireball
Fireball Archers Goblin Gang Elite Barbarians Wizard
Goblin Gang Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Fireball
Goblin Gang Minion Horde Elite Barbarians
Fireball Wizard Archers Goblin Gang Minion Horde
Goblin Gang Archers Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball
Goblin Gang Minion Horde
Minion Horde Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Goblin Gang Minion Horde Fireball Wizard
Wizard Archers Minion Horde Fireball
Goblin Gang Elite Barbarians Archers Minion Horde Fireball
Archers Minion Horde Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde
Archers Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard
Fireball Archers Wizard
Elite Barbarians Fireball
Minion Horde Fireball
Elite Barbarians Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde
Archers Fireball Wizard
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Archers Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Archers Goblin Gang Fireball
Fireball Archers Wizard
Fireball
Fireball Goblin Gang Minion Horde Wizard
Fireball Wizard
Fireball
Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Fireball
Fireball
Fireball

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