My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Night Witch
Giant Snowball
Skeleton Army Witch Lumberjack Night Witch
Zap
Skeleton Army Witch Night Witch
Barbarian Barrel
Skeleton Army Witch Lumberjack Night Witch
The Log
Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Night Witch
Royal Delivery
Skeleton Army Witch Lumberjack Night Witch
Fireball
Skeleton Army Witch Lumberjack Night Witch
Poison
Skeleton Army Witch Night Witch
Lightning
Witch Lumberjack Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Tornado Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Tornado Fireball Lumberjack Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Tornado Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Giant
Giant
Rage Night Witch Fireball Tornado Witch Lumberjack
Rage
Giant Witch Night Witch
Skeleton Army
Tornado
Fireball Giant Witch Night Witch
Witch
Rage Giant Tornado Lumberjack
Lumberjack
Giant Witch Night Witch
Night Witch
Giant Rage Tornado Lumberjack

Defense Synergies 1 4

Fireball
Tornado Lumberjack
Giant
Rage
Skeleton Army
Lumberjack
Tornado
Fireball Witch
Witch
Tornado Lumberjack
Lumberjack
Fireball Skeleton Army Witch
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Skeleton Army Lumberjack Witch Night Witch
Skeleton Army Tornado Witch Lumberjack Night Witch
Skeleton Army Witch Lumberjack Night Witch
Fireball Skeleton Army Tornado Lumberjack
Fireball Skeleton Army Tornado Lumberjack Night Witch
Tornado Fireball Witch Night Witch
Fireball
Witch Skeleton Army Tornado Lumberjack Night Witch
Skeleton Army Tornado Lumberjack Night Witch
Skeleton Army Witch Fireball Tornado Lumberjack Night Witch
Fireball Tornado Witch Night Witch
Skeleton Army Lumberjack Night Witch Fireball Witch
Fireball Skeleton Army Tornado Witch Lumberjack Night Witch
Skeleton Army Lumberjack
Skeleton Army Tornado Fireball Lumberjack
Fireball Skeleton Army Tornado Witch Lumberjack Night Witch
Fireball Skeleton Army Tornado Witch Lumberjack Night Witch
Tornado Witch Fireball Lumberjack
Tornado Lumberjack
Skeleton Army Fireball Witch Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Witch
Fireball Lumberjack
Skeleton Army Lumberjack Witch
Skeleton Army Lumberjack Fireball Tornado Night Witch
Skeleton Army Witch Lumberjack Night Witch
Fireball Tornado Witch
Skeleton Army Fireball Witch Lumberjack Night Witch
Skeleton Army Lumberjack
Fireball Skeleton Army Tornado Witch
Witch Skeleton Army
Witch Lumberjack
Skeleton Army Fireball Tornado
Skeleton Army Fireball Witch Lumberjack Night Witch
Fireball Skeleton Army Witch
Skeleton Army Witch Fireball Tornado Lumberjack Night Witch
Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball
Fireball
Fireball
Fireball Tornado Witch
Tornado Witch
Fireball Tornado
Fireball Tornado
Fireball Tornado Lumberjack Night Witch
Fireball Tornado
Fireball Tornado
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball Tornado
Night Witch
Fireball
Fireball Tornado Witch
Fireball Night Witch
Fireball Tornado
Tornado
Fireball
Tornado Fireball Witch
Witch
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado
Fireball Tornado Witch Night Witch
Fireball Witch
Fireball Night Witch
Fireball Night Witch
Fireball
Fireball
Fireball Skeleton Army Witch Night Witch
Fireball Tornado Witch
Fireball
Fireball Lumberjack
Fireball
Fireball Tornado
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado Witch

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