My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army
Giant Snowball
Goblins Minions Skeleton Army Princess
Zap
Goblins Minions Skeleton Army Princess
Barbarian Barrel
Goblins Skeleton Army Princess Ice Wizard
The Log
Goblins Skeleton Army Princess
Earthquake
Skeleton Army
Arrows
Goblins Minions Skeleton Army Princess
Royal Delivery
Goblins Minions Skeleton Army Princess Ice Wizard
Fireball
Minions Skeleton Army Princess Ice Wizard
Poison
Minions Skeleton Army Princess Ice Wizard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Minions Skeleton Army Princess Ice Wizard Fireball Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Minions Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Minions
Giant
Fireball
Giant The Log Princess
Giant
Minions Goblins Fireball The Log Princess Ice Wizard
Skeleton Army
The Log
Fireball Giant Princess
Princess
Fireball Giant The Log
Ice Wizard
Giant

Defense Synergies 1 13

Goblins
The Log Princess Ice Wizard
Minions
The Log Ice Wizard
Fireball
The Log Princess Ice Wizard
Giant
Skeleton Army
The Log Princess Ice Wizard
The Log
Fireball Goblins Minions Skeleton Army Princess Ice Wizard
Princess
Goblins Fireball Skeleton Army The Log Ice Wizard
Ice Wizard
Goblins Minions Fireball Skeleton Army The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Skeleton Army Goblins Minions The Log Ice Wizard
Skeleton Army Goblins Minions Ice Wizard
Skeleton Army Goblins Minions Ice Wizard
Fireball Skeleton Army The Log Princess
Fireball Skeleton Army The Log Goblins Minions Ice Wizard
Minions Fireball Princess Ice Wizard
Fireball The Log
Goblins Minions Skeleton Army Princess Ice Wizard
Skeleton Army Goblins Ice Wizard
Goblins Minions Skeleton Army Ice Wizard Fireball The Log Princess
Minions Fireball Princess Ice Wizard
Skeleton Army Minions Fireball The Log Ice Wizard
Fireball Skeleton Army Goblins Minions The Log Princess
Skeleton Army
Skeleton Army Fireball The Log
Goblins Minions Fireball Skeleton Army
Fireball Goblins Minions Skeleton Army The Log Ice Wizard
The Log Minions Fireball Princess Ice Wizard
Skeleton Army Goblins Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Fireball
Fireball The Log
Skeleton Army Goblins Minions The Log
Skeleton Army Fireball The Log
Skeleton Army
Fireball Minions Princess Ice Wizard
Skeleton Army Goblins Minions Fireball Ice Wizard
Skeleton Army
Goblins Minions Fireball Skeleton Army The Log
Skeleton Army
Minions
Skeleton Army Fireball The Log
Skeleton Army Fireball
Fireball Skeleton Army Princess
Skeleton Army Goblins Minions Fireball The Log
Minions Fireball The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess Ice Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Minions Princess Ice Wizard
The Log Princess
Fireball The Log Princess Ice Wizard
Fireball The Log
Goblins Minions Fireball
Fireball The Log Princess
Fireball Princess
Fireball The Log Princess
Minions Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Minions
Fireball The Log Princess
Fireball The Log Princess
Minions Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess Ice Wizard
Fireball The Log Princess Ice Wizard
Fireball The Log Princess
Fireball The Log
Fireball Princess Ice Wizard
Minions Fireball
Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Minions Fireball Skeleton Army Princess
Fireball Princess Ice Wizard
The Log Fireball
Fireball Princess
The Log Fireball Princess
Fireball
Minions Fireball The Log Princess
Fireball Princess
Fireball The Log Princess

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