My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Prince
Giant Snowball
Minions
Zap
Minions Prince
Barbarian Barrel
Ice Spirit Electro Wizard
The Log
Ice Spirit Mini P.E.K.K.A Prince
Earthquake
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Mini P.E.K.K.A Prince Electro Wizard
Fireball
Minions Electro Wizard
Poison
Minions Electro Wizard
Lightning
Mini P.E.K.K.A Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Minions Fireball Mini P.E.K.K.A Electro Wizard Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Minions Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Mini P.E.K.K.A Giant Prince
Arrows
Fireball Giant Mini P.E.K.K.A Prince
Minions
Ice Spirit Giant Mini P.E.K.K.A Prince
Fireball
Arrows Giant Electro Wizard
Mini P.E.K.K.A
Giant Ice Spirit Arrows Minions Electro Wizard
Giant
Arrows Minions Mini P.E.K.K.A Prince Ice Spirit Fireball Electro Wizard
Prince
Giant Ice Spirit Arrows Minions Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Giant Prince

Defense Synergies 2 12

Ice Spirit
Mini P.E.K.K.A Minions Fireball Prince Electro Wizard
Arrows
Fireball Mini P.E.K.K.A Prince
Minions
Ice Spirit Prince Electro Wizard
Fireball
Ice Spirit Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Ice Spirit Electro Wizard Arrows Fireball
Giant
Prince
Ice Spirit Arrows Minions Electro Wizard
Electro Wizard
Mini P.E.K.K.A Ice Spirit Minions Fireball Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Electro Wizard
Mini P.E.K.K.A Ice Spirit Minions Prince Electro Wizard
Mini P.E.K.K.A Prince Minions Electro Wizard
Mini P.E.K.K.A Prince Minions Electro Wizard
Arrows Fireball Mini P.E.K.K.A Prince
Arrows Fireball Minions Electro Wizard
Minions Electro Wizard Ice Spirit Arrows Fireball
Arrows Fireball Electro Wizard
Mini P.E.K.K.A Minions Prince
Ice Spirit Mini P.E.K.K.A Prince Electro Wizard
Minions Electro Wizard Arrows Fireball
Arrows Minions Fireball Electro Wizard
Mini P.E.K.K.A Prince Ice Spirit Minions Fireball Electro Wizard
Fireball Ice Spirit Arrows Minions Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Ice Spirit Fireball Mini P.E.K.K.A Prince Electro Wizard
Arrows Minions Fireball Mini P.E.K.K.A Prince Electro Wizard
Ice Spirit Arrows Fireball Minions Prince Electro Wizard
Arrows Ice Spirit Minions Fireball Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Arrows Minions Fireball Mini P.E.K.K.A Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Prince Electro Wizard
Fireball Electro Wizard Arrows Mini P.E.K.K.A Prince
Ice Spirit Minions Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince Fireball Electro Wizard
Mini P.E.K.K.A Prince
Arrows Fireball Ice Spirit Minions Electro Wizard
Mini P.E.K.K.A Prince Minions Fireball Electro Wizard
Mini P.E.K.K.A Prince
Electro Wizard Ice Spirit Minions Fireball Mini P.E.K.K.A Prince
Minions Mini P.E.K.K.A Prince
Arrows Fireball Prince Electro Wizard
Mini P.E.K.K.A Prince Fireball
Fireball
Electro Wizard Ice Spirit Minions Fireball Mini P.E.K.K.A Prince
Arrows Minions Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Prince
Fireball Arrows
Arrows Fireball Ice Spirit Minions
Arrows
Arrows Fireball Ice Spirit
Arrows Fireball
Minions Fireball Mini P.E.K.K.A Prince Electro Wizard
Arrows Fireball Prince Electro Wizard
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball Prince
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Prince Electro Wizard
Arrows Fireball
Minions Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Ice Spirit Fireball
Arrows Fireball Electro Wizard
Fireball Arrows Prince
Fireball Arrows
Arrows Fireball Electro Wizard
Electro Wizard Ice Spirit Minions Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Ice Spirit Arrows Fireball Electro Wizard
Prince
Arrows Fireball
Electro Wizard Ice Spirit Minions Fireball Prince
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Prince Electro Wizard
Arrows Fireball
Arrows Fireball
Prince
Ice Spirit Minions Fireball Electro Wizard
Fireball Electro Wizard
Fireball Prince Electro Wizard

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