My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Mega Minion Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant
Giant Snowball
Spear Goblins Cannon Mega Minion Musketeer
Zap
Spear Goblins Cannon
Barbarian Barrel
Spear Goblins Knight Cannon Musketeer
The Log
Spear Goblins Cannon Musketeer
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Mega Minion Musketeer
Fireball
Cannon Mega Minion Musketeer
Poison
Spear Goblins Cannon Mega Minion Musketeer
Lightning
Knight Cannon Mega Minion Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Cannon Mega Minion Fireball Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Knight Cannon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Giant
Knight
Spear Goblins Mega Minion Musketeer Fireball The Log
Cannon
Mega Minion
Knight Giant Fireball
Fireball
Knight Mega Minion Giant The Log
Musketeer
Knight Giant The Log
Giant
Mega Minion Musketeer Spear Goblins Fireball The Log
The Log
Knight Fireball Musketeer Giant

Defense Synergies 8 11

Spear Goblins
Knight Cannon Mega Minion Musketeer The Log
Knight
Spear Goblins Cannon Mega Minion Musketeer Fireball The Log
Cannon
Knight Musketeer The Log Spear Goblins Mega Minion Fireball
Mega Minion
Knight Spear Goblins Cannon Musketeer The Log
Fireball
The Log Knight Cannon Musketeer
Musketeer
Knight Cannon The Log Spear Goblins Mega Minion Fireball
Giant
The Log
Cannon Fireball Musketeer Spear Goblins Knight Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Mega Minion Fireball Musketeer The Log
Knight Cannon Mega Minion Musketeer The Log
Cannon Knight Mega Minion Musketeer
Cannon Knight Mega Minion Musketeer
Fireball The Log
Fireball The Log Spear Goblins Cannon Mega Minion Musketeer
Mega Minion Musketeer Spear Goblins Cannon Fireball
Cannon Fireball Musketeer The Log
Cannon Musketeer
Knight Spear Goblins Cannon Musketeer
Spear Goblins Knight Cannon Mega Minion Fireball Musketeer The Log
Mega Minion Musketeer Spear Goblins Fireball
Cannon Knight Fireball Musketeer The Log
Fireball Cannon Mega Minion The Log
Knight Cannon
Cannon Fireball The Log
Knight Cannon Fireball Musketeer
Cannon Fireball Spear Goblins Knight Mega Minion Musketeer The Log
The Log Spear Goblins Knight Cannon Mega Minion Fireball Musketeer
Cannon Musketeer
Spear Goblins Knight Cannon Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball
Fireball Knight Mega Minion Musketeer The Log
Spear Goblins Knight Musketeer The Log
Knight Fireball Musketeer The Log
Knight Cannon Musketeer
Fireball Musketeer
Spear Goblins Knight Mega Minion Fireball Musketeer
Knight
Spear Goblins Knight Mega Minion Fireball The Log
Cannon Mega Minion Musketeer
Knight Mega Minion Musketeer
Fireball The Log
Knight Cannon Fireball
Cannon Fireball Musketeer
Spear Goblins Knight Mega Minion Fireball Musketeer The Log
Cannon Mega Minion Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Knight Fireball Musketeer The Log
Fireball The Log
Fireball Spear Goblins Mega Minion Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Spear Goblins Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Mega Minion Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Mega Minion
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer
Mega Minion Fireball Musketeer
Mega Minion Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Spear Goblins Fireball Musketeer
Fireball Mega Minion Musketeer
The Log Fireball
Fireball Knight Mega Minion Musketeer
The Log Fireball Musketeer
Fireball
Mega Minion Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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