My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Fire Spirit Mega Minion Night Witch
Zap
Fire Spirit Night Witch
Barbarian Barrel
Fire Spirit Ice Spirit Electro Wizard Night Witch
The Log
Fire Spirit Ice Spirit
Earthquake
Arrows
Fire Spirit Ice Spirit Night Witch
Royal Delivery
Fire Spirit Ice Spirit Mega Minion Electro Wizard Night Witch
Fireball
Mega Minion Electro Wizard Night Witch
Poison
Mega Minion Electro Wizard Night Witch
Lightning
Mega Minion Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Mega Minion Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Arrows Mega Minion Fireball Electro Wizard Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Arrows Mega Minion

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Giant
Ice Spirit
Mega Minion Giant Night Witch
Arrows
Fireball Giant Mega Minion Night Witch
Mega Minion
Giant Fire Spirit Ice Spirit Arrows Fireball
Fireball
Arrows Mega Minion Giant Electro Wizard
Giant
Arrows Mega Minion Night Witch Fire Spirit Ice Spirit Fireball Electro Wizard
Electro Wizard
Fireball Giant
Night Witch
Giant Ice Spirit Arrows

Defense Synergies 0 12

Fire Spirit
Ice Spirit Electro Wizard
Ice Spirit
Fire Spirit Mega Minion Fireball Electro Wizard Night Witch
Arrows
Mega Minion Fireball
Mega Minion
Ice Spirit Arrows Electro Wizard Night Witch
Fireball
Ice Spirit Arrows Electro Wizard
Giant
Electro Wizard
Fire Spirit Ice Spirit Mega Minion Fireball Night Witch
Night Witch
Ice Spirit Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Electro Wizard
Ice Spirit Mega Minion Electro Wizard Night Witch
Fire Spirit Mega Minion Electro Wizard Night Witch
Night Witch Mega Minion Electro Wizard
Arrows Fireball
Arrows Fireball Fire Spirit Mega Minion Electro Wizard Night Witch
Mega Minion Electro Wizard Fire Spirit Ice Spirit Arrows Fireball Night Witch
Arrows Fireball Electro Wizard
Night Witch
Fire Spirit Ice Spirit Electro Wizard Night Witch
Electro Wizard Arrows Mega Minion Fireball Night Witch
Arrows Mega Minion Fireball Electro Wizard Night Witch
Night Witch Fire Spirit Ice Spirit Fireball Electro Wizard
Fire Spirit Fireball Ice Spirit Arrows Mega Minion Electro Wizard Night Witch
Electro Wizard
Ice Spirit Fireball Electro Wizard
Arrows Fireball Electro Wizard Night Witch
Fire Spirit Ice Spirit Arrows Fireball Mega Minion Electro Wizard Night Witch
Arrows Fire Spirit Ice Spirit Mega Minion Fireball Electro Wizard
Electro Wizard
Fire Spirit Arrows Fireball Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Wizard
Fireball Electro Wizard Arrows Mega Minion
Ice Spirit Electro Wizard
Fireball Electro Wizard Night Witch
Night Witch
Fire Spirit Arrows Fireball Ice Spirit Electro Wizard
Mega Minion Fireball Electro Wizard Night Witch
Electro Wizard Ice Spirit Mega Minion Fireball
Mega Minion
Mega Minion
Arrows Fireball Electro Wizard
Fireball Night Witch
Fireball
Electro Wizard Ice Spirit Mega Minion Fireball Night Witch
Arrows Mega Minion Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Fire Spirit Arrows
Arrows Fireball Fire Spirit Ice Spirit Mega Minion
Fire Spirit Arrows
Arrows Fireball Fire Spirit Ice Spirit
Arrows Fireball
Fire Spirit Fireball Electro Wizard Night Witch
Arrows Fireball Electro Wizard
Fireball Fire Spirit Arrows
Fire Spirit Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Night Witch
Fire Spirit Arrows Mega Minion Fireball Electro Wizard
Fire Spirit Arrows Fireball
Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Fire Spirit Ice Spirit Fireball
Mega Minion
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Fire Spirit Arrows Fireball Electro Wizard Night Witch
Electro Wizard Ice Spirit Mega Minion Fireball
Mega Minion Fireball Night Witch
Arrows Fireball Night Witch
Ice Spirit Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Fire Spirit Ice Spirit Fireball Night Witch
Fireball Fire Spirit Arrows Mega Minion Electro Wizard
Arrows Fireball
Fireball Mega Minion Electro Wizard
Arrows Fireball
Arrows Fireball
Mega Minion
Ice Spirit Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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