My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant
Giant Snowball
Fire Spirit Bomber Minion Horde Furnace Witch Lumberjack
Zap
Fire Spirit Bomber Minion Horde Furnace Witch
Barbarian Barrel
Fire Spirit Bomber Furnace Witch Lumberjack
The Log
Fire Spirit Bomber Furnace Witch Lumberjack
Earthquake
Bomber Furnace Witch
Arrows
Fire Spirit Bomber Minion Horde Furnace Witch
Royal Delivery
Fire Spirit Bomber Minion Horde Witch Lumberjack
Fireball
Bomber Minion Horde Furnace Witch Lumberjack
Poison
Bomber Minion Horde Furnace Witch
Lightning
Furnace Witch Lumberjack
Rocket
Minion Horde Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Fireball Furnace Lumberjack Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bomber Fireball Furnace

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Giant Lumberjack
Bomber
Giant Lumberjack
Minion Horde
Giant Lumberjack
Fireball
Giant
Furnace
Fire Spirit Giant
Giant
Bomber Fire Spirit Minion Horde Fireball Furnace Witch Lumberjack
Witch
Giant Lumberjack
Lumberjack
Fire Spirit Bomber Minion Horde Giant Witch

Defense Synergies 0 3

Fire Spirit
Bomber
Minion Horde
Fireball
Lumberjack
Furnace
Lumberjack
Giant
Witch
Lumberjack
Lumberjack
Fireball Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball
Minion Horde Lumberjack Bomber Furnace Witch
Minion Horde Furnace Witch Lumberjack Fire Spirit Bomber
Minion Horde Witch Lumberjack Bomber Furnace
Bomber Fireball Lumberjack
Fireball Fire Spirit Bomber Furnace Lumberjack
Minion Horde Furnace Fire Spirit Fireball Witch
Fireball
Minion Horde Witch Furnace Lumberjack
Fire Spirit Bomber Minion Horde Lumberjack
Minion Horde Witch Bomber Fireball Furnace Lumberjack
Minion Horde Fireball Furnace Witch
Minion Horde Furnace Lumberjack Fire Spirit Bomber Fireball Witch
Fire Spirit Bomber Fireball Minion Horde Furnace Witch Lumberjack
Minion Horde Furnace Lumberjack
Minion Horde Fireball Furnace Lumberjack
Minion Horde Bomber Fireball Furnace Witch Lumberjack
Fire Spirit Fireball Bomber Minion Horde Furnace Witch Lumberjack
Furnace Witch Fire Spirit Bomber Fireball Lumberjack
Lumberjack
Bomber Fire Spirit Minion Horde Fireball Furnace Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Furnace Witch
Fireball Bomber Lumberjack
Lumberjack Minion Horde Furnace Witch
Lumberjack Minion Horde Fireball
Minion Horde Witch Lumberjack
Fire Spirit Fireball Furnace Minion Horde Witch
Minion Horde Fireball Furnace Witch Lumberjack
Minion Horde Lumberjack
Minion Horde Fireball Witch
Witch Minion Horde
Minion Horde Witch Lumberjack
Fireball
Minion Horde Fireball Witch Lumberjack
Bomber Minion Horde Fireball Furnace Witch
Witch Bomber Minion Horde Fireball Furnace Lumberjack
Bomber Minion Horde Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Bomber Fireball Fire Spirit Minion Horde Furnace
Fireball Fire Spirit Minion Horde Furnace Witch
Fire Spirit Bomber Minion Horde Furnace Witch
Fireball Fire Spirit
Fireball
Fire Spirit Minion Horde Fireball Lumberjack
Minion Horde Fireball
Fireball Fire Spirit
Fire Spirit Fireball
Minion Horde Fireball
Fireball Furnace
Bomber Minion Horde Fireball Furnace Witch
Minion Horde Fireball Furnace
Fireball
Bomber Minion Horde
Fire Spirit Bomber Fireball
Fire Spirit Bomber Fireball Witch
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fire Spirit Bomber Fireball Furnace Witch
Minion Horde Witch
Fireball Witch
Fireball Witch
Fireball
Fire Spirit Minion Horde Fireball Furnace Witch
Minion Horde Fireball Witch
Minion Horde Fireball
Bomber Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fire Spirit Fireball Witch
Fireball Fire Spirit Witch
Fireball
Fireball Minion Horde Lumberjack
Bomber Fireball
Fireball
Minion Horde
Minion Horde Fireball Witch
Fireball Witch
Fireball Witch

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