My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Witch Prince Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince Lava Hound
Giant Snowball
Goblin Hut Witch Lumberjack Lava Hound
Zap
Goblin Hut Witch Prince Lava Hound
Barbarian Barrel
Goblin Hut Witch Lumberjack
The Log
Goblin Hut Witch Prince Lumberjack
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch Lava Hound
Royal Delivery
Goblin Hut Witch Prince Lumberjack Lava Hound
Fireball
Goblin Hut Witch Lumberjack Lava Hound
Poison
Goblin Hut Witch Lava Hound
Lightning
Goblin Hut Witch Prince Lumberjack
Rocket
Goblin Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Lumberjack Giant Goblin Hut Witch Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Fireball Lumberjack Giant

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Lava Hound Prince Lumberjack
Fireball
Arrows Lava Hound Giant
Giant
Arrows Prince Fireball Goblin Hut Witch Lumberjack
Goblin Hut
Giant Prince Lumberjack Lava Hound
Witch
Giant Prince Lumberjack Lava Hound
Prince
Giant Arrows Goblin Hut Witch Lumberjack
Lumberjack
Arrows Giant Goblin Hut Witch Prince Lava Hound
Lava Hound
Arrows Fireball Goblin Hut Witch Lumberjack

Defense Synergies 0 9

Arrows
Fireball Goblin Hut Prince Lumberjack
Fireball
Arrows Goblin Hut Lumberjack
Giant
Goblin Hut
Arrows Fireball Lumberjack
Witch
Prince Lumberjack
Prince
Arrows Witch
Lumberjack
Arrows Fireball Goblin Hut Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut
Lumberjack Goblin Hut Witch Prince
Goblin Hut Witch Prince Lumberjack
Goblin Hut Witch Prince Lumberjack
Arrows Fireball Prince Lumberjack
Arrows Fireball Lumberjack
Arrows Fireball Goblin Hut Witch
Arrows Fireball
Witch Goblin Hut Prince Lumberjack
Prince Lumberjack
Witch Arrows Fireball Goblin Hut Lumberjack
Arrows Fireball Goblin Hut Witch
Goblin Hut Prince Lumberjack Fireball Witch
Fireball Arrows Goblin Hut Witch Prince Lumberjack
Goblin Hut Prince Lumberjack
Fireball Goblin Hut Prince Lumberjack
Arrows Fireball Goblin Hut Witch Prince Lumberjack
Arrows Fireball Goblin Hut Witch Prince Lumberjack
Arrows Witch Fireball Goblin Hut Lumberjack
Goblin Hut Prince Lumberjack
Arrows Fireball Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Goblin Hut Witch Prince
Fireball Arrows Prince Lumberjack
Lumberjack Goblin Hut Witch Prince
Prince Lumberjack Fireball
Goblin Hut Witch Prince Lumberjack
Arrows Fireball Goblin Hut Witch
Prince Fireball Goblin Hut Witch Lumberjack
Prince Lumberjack
Fireball Goblin Hut Witch Prince
Witch Goblin Hut
Goblin Hut Witch Prince Lumberjack
Arrows Fireball Prince
Prince Fireball Witch Lumberjack
Fireball Witch
Goblin Hut Witch Fireball Prince Lumberjack
Arrows Fireball Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Fireball Prince
Fireball Arrows
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball Prince Lumberjack
Arrows Fireball Prince
Fireball Arrows
Fireball Goblin Hut
Arrows Fireball
Arrows Fireball Goblin Hut Prince
Arrows Fireball Goblin Hut Witch
Arrows Fireball Goblin Hut
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Witch
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch Prince
Fireball Arrows
Arrows Fireball Witch
Fireball Goblin Hut Witch
Fireball
Arrows Fireball
Arrows Fireball
Prince
Arrows Fireball
Fireball Goblin Hut Witch Prince
Fireball Arrows Witch
Arrows Fireball
Fireball Prince Lumberjack
Arrows Fireball
Arrows Fireball
Prince
Fireball Witch
Fireball Witch
Fireball Witch Prince

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