My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Battle Ram Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Battle Ram Giant
Giant Snowball
Fire Spirit Bats Barbarians Minion Horde Battle Ram
Zap
Fire Spirit Bats Minion Horde Battle Ram
Barbarian Barrel
Fire Spirit Barbarians Battle Ram
The Log
Fire Spirit Barbarians Battle Ram
Earthquake
Barbarians
Arrows
Fire Spirit Bats Minion Horde
Royal Delivery
Fire Spirit Bats Barbarians Minion Horde Battle Ram
Fireball
Barbarians Minion Horde Battle Ram
Poison
Bats Barbarians Minion Horde
Lightning
Battle Ram
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Barbarian Barrel Fireball Battle Ram Barbarians Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Barbarian Barrel Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Giant
Bats
Giant Battle Ram Barbarian Barrel
Barbarians
Minion Horde
Battle Ram Giant Barbarian Barrel
Fireball
Battle Ram Giant
Battle Ram
Fire Spirit Bats Minion Horde Fireball Barbarian Barrel
Giant
Bats Barbarian Barrel Fire Spirit Minion Horde Fireball
Barbarian Barrel
Giant Bats Minion Horde Battle Ram

Defense Synergies 1 3

Fire Spirit
Bats
Barbarian Barrel
Barbarians
Minion Horde
Minion Horde
Barbarians Barbarian Barrel
Fireball
Barbarian Barrel
Battle Ram
Giant
Barbarian Barrel
Fireball Bats Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Barbarian Barrel
Barbarians Minion Horde Bats
Barbarians Minion Horde Fire Spirit Bats
Barbarians Minion Horde Bats
Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Fire Spirit Bats
Bats Minion Horde Fire Spirit Fireball
Barbarians Fireball Barbarian Barrel
Barbarians Minion Horde
Fire Spirit Barbarians Minion Horde Barbarian Barrel
Bats Barbarians Minion Horde Fireball Barbarian Barrel
Minion Horde Bats Fireball
Barbarians Minion Horde Fire Spirit Bats Fireball
Fire Spirit Fireball Bats Barbarians Minion Horde Barbarian Barrel
Barbarians Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde Bats Fireball
Fire Spirit Fireball Bats Barbarians Minion Horde Barbarian Barrel
Barbarian Barrel Fire Spirit Bats Barbarians Fireball
Barbarians
Fire Spirit Bats Barbarians Minion Horde Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel
Barbarians Bats Minion Horde
Bats Barbarians Minion Horde Fireball Barbarian Barrel
Barbarians Minion Horde
Fire Spirit Fireball Bats Minion Horde
Bats Barbarians Minion Horde Fireball
Barbarians Minion Horde
Minion Horde Bats Barbarians Fireball Barbarian Barrel
Barbarians Minion Horde
Bats Barbarians Minion Horde
Barbarians Fireball
Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Bats Minion Horde Fireball Barbarian Barrel
Bats Barbarians Minion Horde Fireball Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Barbarian Barrel
Fireball Barbarian Barrel
Minion Horde Fireball Barbarian Barrel
Barbarians Fireball Barbarian Barrel
Fireball Fire Spirit Minion Horde Barbarian Barrel
Fireball Fire Spirit Bats Minion Horde
Fire Spirit Minion Horde
Fireball Fire Spirit Barbarian Barrel
Fireball
Fire Spirit Bats Minion Horde Fireball
Minion Horde Fireball Barbarian Barrel
Fireball Fire Spirit
Fire Spirit Fireball Barbarian Barrel
Minion Horde Fireball Barbarian Barrel
Fireball Barbarian Barrel
Minion Horde Fireball Barbarian Barrel
Minion Horde Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats Minion Horde
Fire Spirit Fireball Barbarian Barrel
Fire Spirit Fireball Barbarian Barrel
Minion Horde Fireball
Fireball
Barbarians Minion Horde Fireball Barbarian Barrel
Fire Spirit Fireball Barbarian Barrel
Minion Horde
Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fire Spirit Bats Minion Horde Fireball
Bats Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fire Spirit Bats Barbarians Fireball Barbarian Barrel
Fireball Fire Spirit
Fireball Barbarian Barrel
Fireball Minion Horde
Fireball
Fireball
Minion Horde
Bats Minion Horde Fireball
Bats Fireball
Fireball Barbarian Barrel

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