My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Miner
Giant Snowball
Bats Mega Minion Musketeer Miner
Zap
Bats
Barbarian Barrel
Musketeer
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion Mini P.E.K.K.A Musketeer Miner
Fireball
Mega Minion Musketeer
Poison
Bats Mega Minion Musketeer
Lightning
Mega Minion Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mega Minion Miner Fireball Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Mega Minion Miner

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Mega Minion Mini P.E.K.K.A
Mega Minion
Giant Bats Fireball Miner
Fireball
Mega Minion Giant The Log Miner
Mini P.E.K.K.A
Giant Bats Musketeer The Log
Musketeer
Giant Mini P.E.K.K.A The Log Miner
Giant
Bats Mega Minion Mini P.E.K.K.A Musketeer Miner Fireball The Log
The Log
Fireball Mini P.E.K.K.A Musketeer Giant Miner
Miner
Bats Giant Mega Minion Fireball Musketeer The Log

Defense Synergies 3 12

Bats
Mini P.E.K.K.A Musketeer The Log
Mega Minion
Musketeer The Log Miner
Fireball
The Log Mini P.E.K.K.A Musketeer Miner
Mini P.E.K.K.A
The Log Bats Fireball Musketeer
Musketeer
The Log Bats Mega Minion Fireball Mini P.E.K.K.A Miner
Giant
The Log
Fireball Mini P.E.K.K.A Musketeer Bats Mega Minion Miner
Miner
Mega Minion Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Musketeer The Log
Mini P.E.K.K.A Bats Mega Minion Musketeer The Log
Mini P.E.K.K.A Bats Mega Minion Musketeer
Mini P.E.K.K.A Bats Mega Minion Musketeer
Fireball Mini P.E.K.K.A The Log
Fireball The Log Bats Mega Minion Musketeer
Bats Mega Minion Musketeer Fireball
Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Miner
Bats Mega Minion Fireball Musketeer The Log
Mega Minion Musketeer Bats Fireball
Mini P.E.K.K.A Bats Fireball Musketeer The Log
Fireball Bats Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Bats Fireball Mini P.E.K.K.A Musketeer
Fireball Bats Mega Minion Musketeer The Log
The Log Bats Mega Minion Fireball Musketeer
Mini P.E.K.K.A Musketeer
Bats Fireball Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Mega Minion Mini P.E.K.K.A Musketeer The Log Miner
Bats Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Bats Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer
Fireball Bats Musketeer
Mini P.E.K.K.A Bats Mega Minion Fireball Musketeer
Mini P.E.K.K.A
Bats Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion Musketeer
Bats Mega Minion Mini P.E.K.K.A Musketeer
Fireball The Log
Mini P.E.K.K.A Fireball
Fireball Musketeer
Bats Mega Minion Fireball Mini P.E.K.K.A Musketeer The Log
Bats Mega Minion Fireball Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Miner
Fireball The Log Miner
Fireball Musketeer The Log
Fireball The Log
Fireball Bats Mega Minion Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log Miner
Bats Fireball Mini P.E.K.K.A Musketeer
Miner Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Miner
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Musketeer The Log
Fireball The Log Miner
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Mega Minion
Fireball The Log Miner Musketeer
Fireball Musketeer The Log Miner
Fireball Miner Musketeer The Log
Bats Fireball Musketeer
Bats Mega Minion Fireball Musketeer
Mega Minion Fireball Mini P.E.K.K.A
Fireball Musketeer The Log Miner
Fireball
Fireball The Log
Bats Fireball Musketeer
Fireball Mega Minion Musketeer
The Log Fireball
Fireball Miner Mega Minion Mini P.E.K.K.A Musketeer
The Log Fireball Musketeer
Fireball
Mega Minion Musketeer
Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log Miner

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