My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Barbarians Goblin Hut
Zap
Minions Goblin Hut
Barbarian Barrel
Barbarians Valkyrie Goblin Hut Wizard
The Log
Barbarians Goblin Hut
Earthquake
Barbarians Goblin Hut
Arrows
Minions Goblin Hut
Royal Delivery
Minions Barbarians Valkyrie Goblin Hut Wizard
Fireball
Minions Barbarians Goblin Hut Wizard
Poison
Minions Barbarians Goblin Hut Wizard
Lightning
Valkyrie Goblin Hut Wizard
Rocket
Barbarians Valkyrie Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Fireball Valkyrie Barbarians Giant Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Fireball Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Valkyrie
Barbarians
Fireball
Giant The Log
Valkyrie
Minions Giant Goblin Hut Wizard
Giant
Minions Fireball Valkyrie Goblin Hut Wizard The Log
Goblin Hut
Valkyrie Giant The Log
Wizard
Valkyrie Giant
The Log
Fireball Giant Goblin Hut

Defense Synergies 2 8

Minions
Valkyrie The Log
Barbarians
Fireball
The Log Valkyrie Goblin Hut
Valkyrie
Minions Fireball Goblin Hut Wizard The Log
Giant
Goblin Hut
Fireball Valkyrie Wizard
Wizard
Valkyrie Goblin Hut The Log
The Log
Fireball Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Goblin Hut Wizard The Log
Barbarians Minions Valkyrie Goblin Hut The Log
Barbarians Goblin Hut Minions Valkyrie
Barbarians Goblin Hut Minions Valkyrie
Barbarians Fireball Valkyrie The Log
Fireball The Log Minions Valkyrie
Minions Fireball Goblin Hut Wizard
Barbarians Fireball Valkyrie The Log
Barbarians Minions Goblin Hut
Barbarians Valkyrie
Minions Barbarians Valkyrie Fireball Goblin Hut Wizard The Log
Minions Fireball Goblin Hut Wizard
Barbarians Goblin Hut Minions Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Minions Barbarians Goblin Hut The Log
Barbarians Goblin Hut
Barbarians Fireball Goblin Hut The Log
Barbarians Wizard Minions Fireball Valkyrie Goblin Hut
Fireball Minions Barbarians Valkyrie Goblin Hut Wizard The Log
Valkyrie Wizard The Log Minions Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Valkyrie Wizard Minions Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Goblin Hut
Fireball Valkyrie Wizard The Log
Barbarians Minions Valkyrie Goblin Hut The Log
Valkyrie Barbarians Fireball The Log
Barbarians Valkyrie Goblin Hut
Fireball Wizard Minions Goblin Hut
Minions Barbarians Fireball Valkyrie Goblin Hut
Barbarians Valkyrie
Minions Barbarians Fireball Valkyrie Goblin Hut The Log
Barbarians Goblin Hut
Minions Barbarians Valkyrie Goblin Hut
Barbarians Fireball Valkyrie The Log
Barbarians Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie
Barbarians Goblin Hut Minions Fireball Valkyrie The Log
Minions Valkyrie Barbarians Fireball Goblin Hut Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball Goblin Hut The Log
Barbarians Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Minions
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball Goblin Hut The Log
Minions Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut Wizard The Log
Fireball Goblin Hut Wizard The Log
Fireball
Minions
Fireball Wizard The Log
Fireball Valkyrie Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Minions Fireball Goblin Hut Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Minions Barbarians Fireball Goblin Hut
Fireball Wizard
The Log Fireball
Fireball Valkyrie Wizard
The Log Fireball Wizard
Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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