My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Dark Prince
Giant Snowball
Spear Goblins Barbarians
Zap
Spear Goblins Dark Prince
Barbarian Barrel
Spear Goblins Barbarians Dark Prince Magic Archer
The Log
Spear Goblins Barbarians Dark Prince
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Dark Prince Magic Archer
Fireball
Barbarians Magic Archer
Poison
Spear Goblins Barbarians Magic Archer
Lightning
Dark Prince Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Dark Prince Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Dark Prince Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Fireball Dark Prince Freeze Magic Archer Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Arrows Fireball Dark Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Dark Prince
Arrows
Fireball Giant Dark Prince Freeze
Barbarians
Fireball
Arrows Giant Dark Prince Freeze Magic Archer
Giant
Arrows Dark Prince Spear Goblins Fireball Magic Archer
Dark Prince
Giant Spear Goblins Arrows Fireball Magic Archer
Freeze
Arrows Fireball
Magic Archer
Fireball Giant Dark Prince

Defense Synergies 0 9

Spear Goblins
Arrows Barbarians Dark Prince
Arrows
Spear Goblins Barbarians Fireball Dark Prince
Barbarians
Spear Goblins Arrows
Fireball
Arrows Dark Prince Freeze
Giant
Dark Prince
Spear Goblins Arrows Fireball Magic Archer
Freeze
Fireball
Magic Archer
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Magic Archer
Barbarians Dark Prince
Barbarians Dark Prince Freeze
Barbarians Dark Prince
Arrows Barbarians Fireball Dark Prince
Arrows Fireball Freeze Spear Goblins Dark Prince Magic Archer
Spear Goblins Arrows Fireball Freeze Magic Archer
Arrows Barbarians Fireball Magic Archer
Barbarians
Spear Goblins Barbarians Dark Prince
Barbarians Spear Goblins Arrows Fireball Dark Prince Freeze Magic Archer
Arrows Spear Goblins Fireball Magic Archer
Barbarians Fireball Dark Prince Freeze
Fireball Arrows Barbarians Dark Prince Freeze Magic Archer
Barbarians
Barbarians Fireball Freeze
Barbarians Arrows Fireball Dark Prince
Arrows Fireball Spear Goblins Barbarians Dark Prince Magic Archer
Arrows Freeze Spear Goblins Barbarians Fireball Dark Prince Magic Archer
Barbarians
Dark Prince Spear Goblins Arrows Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball Dark Prince
Fireball Arrows Magic Archer
Barbarians Spear Goblins Dark Prince
Dark Prince Barbarians Fireball
Barbarians Dark Prince
Arrows Fireball Freeze Magic Archer
Dark Prince Spear Goblins Barbarians Fireball
Barbarians Dark Prince
Freeze Spear Goblins Barbarians Fireball Dark Prince Magic Archer
Barbarians
Barbarians Dark Prince
Arrows Barbarians Fireball Dark Prince
Barbarians Dark Prince Fireball
Barbarians Fireball Magic Archer
Barbarians Spear Goblins Fireball Dark Prince Freeze Magic Archer
Arrows Barbarians Fireball Dark Prince Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Freeze
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Barbarians Fireball Dark Prince Freeze
Fireball Arrows Dark Prince Magic Archer
Arrows Fireball Spear Goblins Freeze Magic Archer
Arrows Magic Archer
Arrows Fireball Freeze Magic Archer
Arrows Fireball
Fireball
Arrows Fireball Dark Prince Magic Archer
Fireball Arrows Magic Archer
Fireball Magic Archer
Arrows Fireball Freeze Magic Archer
Arrows Fireball Magic Archer
Spear Goblins Arrows Fireball Magic Archer
Magic Archer Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball Dark Prince Magic Archer
Arrows Fireball Magic Archer
Fireball Magic Archer
Arrows Fireball
Arrows Barbarians Fireball
Arrows Freeze Fireball Dark Prince Magic Archer
Arrows Fireball Magic Archer
Fireball Arrows Magic Archer
Fireball Arrows Magic Archer
Arrows Fireball Magic Archer
Fireball Freeze
Fireball
Arrows Fireball Magic Archer
Arrows Fireball Freeze Magic Archer
Arrows Fireball Magic Archer
Spear Goblins Barbarians Fireball Dark Prince Freeze Magic Archer
Fireball Arrows Magic Archer
Freeze
Arrows Fireball
Fireball Dark Prince Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
Dark Prince
Fireball Freeze Magic Archer
Fireball Magic Archer
Fireball Dark Prince Freeze Magic Archer

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