My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards
Giant Snowball
Minions Cannon Guards
Zap
Minions Cannon Guards
Barbarian Barrel
Cannon Wizard Guards Executioner Ice Wizard
The Log
Cannon Guards
Earthquake
Cannon Guards
Arrows
Minions Guards
Royal Delivery
Minions Wizard Guards Executioner Ice Wizard
Fireball
Minions Cannon Wizard Executioner Ice Wizard
Poison
Minions Cannon Wizard Guards Executioner Ice Wizard
Lightning
Cannon Wizard Executioner Ice Wizard
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Guards Ice Wizard Giant Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Cannon Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minions Guards Executioner Ice Wizard
Minions
Giant Zap
Cannon
Giant
Zap Minions Wizard Guards Executioner Ice Wizard
Wizard
Giant
Guards
Zap Giant
Executioner
Zap Giant
Ice Wizard
Zap Giant

Defense Synergies 1 13

Zap
Cannon Minions Guards Executioner Ice Wizard
Minions
Zap Cannon Ice Wizard
Cannon
Zap Minions Wizard Guards Ice Wizard
Giant
Wizard
Cannon Guards Ice Wizard
Guards
Zap Cannon Wizard Executioner Ice Wizard
Executioner
Zap Guards
Ice Wizard
Zap Minions Cannon Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Wizard Executioner
Zap Minions Cannon Executioner Ice Wizard
Cannon Minions Executioner Ice Wizard
Cannon Minions Guards Ice Wizard
Zap Minions Cannon Guards Executioner Ice Wizard
Minions Zap Cannon Wizard Executioner Ice Wizard
Zap Cannon
Cannon Minions Ice Wizard
Guards Cannon Ice Wizard
Minions Guards Executioner Ice Wizard Zap Cannon Wizard
Minions Executioner Zap Wizard Ice Wizard
Cannon Zap Minions Wizard Guards Ice Wizard
Wizard Executioner Zap Minions Cannon Guards
Cannon
Zap Cannon
Wizard Minions Cannon Executioner
Cannon Zap Minions Wizard Guards Executioner Ice Wizard
Zap Wizard Executioner Minions Cannon Guards Ice Wizard
Cannon
Wizard Minions Cannon Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Zap Wizard Executioner
Guards Zap Minions
Guards Zap
Cannon Guards Executioner
Wizard Executioner Zap Minions Ice Wizard
Guards Minions Ice Wizard
Zap Minions
Cannon Guards
Minions Guards
Zap Guards
Cannon Wizard Guards Executioner
Wizard Cannon Executioner
Guards Zap Minions Executioner
Minions Executioner Zap Cannon Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Executioner Ice Wizard
Guards
Wizard Executioner Zap
Wizard Executioner Zap Minions Ice Wizard
Wizard Executioner
Zap Wizard Executioner Ice Wizard
Zap Wizard
Minions Guards
Zap Wizard
Zap Wizard Executioner
Executioner
Minions
Zap
Zap Wizard Executioner
Wizard Executioner
Minions
Zap Wizard Executioner
Zap Wizard
Minions
Wizard
Zap
Zap Wizard Executioner Ice Wizard
Zap Wizard Executioner Ice Wizard
Zap Wizard
Zap
Zap Wizard Executioner Ice Wizard
Zap Minions Wizard Guards
Zap Wizard
Zap
Wizard
Zap Minions Guards
Zap Wizard Executioner Ice Wizard
Wizard Executioner
Zap Wizard Executioner
Zap
Executioner
Zap Minions Guards
Zap Executioner
Zap Executioner

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