My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Graveyard
Giant Snowball
Goblin Gang Princess Graveyard
Zap
Goblin Gang Princess Graveyard
Barbarian Barrel
Goblin Gang Executioner Princess Electro Wizard Graveyard
The Log
Goblin Gang Princess Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Princess Graveyard
Royal Delivery
Goblin Gang Executioner Princess Electro Wizard Graveyard
Fireball
Goblin Gang Executioner Princess Electro Wizard
Poison
Goblin Gang Executioner Princess Electro Wizard Graveyard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Executioner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Princess Fireball Freeze Electro Wizard Giant Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Princess Fireball Freeze

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Princess
Fireball
Graveyard Giant Freeze Princess Electro Wizard
Giant
Graveyard Goblin Gang Fireball Executioner Princess Electro Wizard
Freeze
Graveyard Fireball
Executioner
Giant
Princess
Goblin Gang Fireball Giant
Electro Wizard
Graveyard Fireball Giant
Graveyard
Fireball Giant Freeze Electro Wizard

Defense Synergies 0 6

Goblin Gang
Princess Electro Wizard
Fireball
Freeze Princess Electro Wizard
Giant
Freeze
Fireball Electro Wizard
Executioner
Princess
Goblin Gang Fireball
Electro Wizard
Goblin Gang Fireball Freeze
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner Electro Wizard
Goblin Gang Executioner Electro Wizard
Goblin Gang Freeze Executioner Electro Wizard
Goblin Gang Electro Wizard
Fireball Princess
Goblin Gang Fireball Freeze Executioner Electro Wizard
Electro Wizard Goblin Gang Fireball Freeze Executioner Princess
Fireball Electro Wizard
Goblin Gang Princess
Goblin Gang Electro Wizard
Goblin Gang Executioner Electro Wizard Fireball Freeze Princess
Executioner Goblin Gang Fireball Princess Electro Wizard
Goblin Gang Fireball Freeze Electro Wizard
Fireball Executioner Goblin Gang Freeze Princess Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Fireball Freeze Electro Wizard
Goblin Gang Fireball Executioner Electro Wizard
Fireball Goblin Gang Executioner Electro Wizard
Freeze Executioner Fireball Princess Electro Wizard
Electro Wizard
Goblin Gang Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Executioner
Goblin Gang Electro Wizard
Goblin Gang Fireball Electro Wizard
Goblin Gang Executioner
Fireball Executioner Goblin Gang Freeze Princess Electro Wizard
Goblin Gang Fireball Electro Wizard
Freeze Electro Wizard Fireball
Goblin Gang
Fireball Electro Wizard
Goblin Gang Fireball Executioner
Fireball Executioner Princess
Goblin Gang Electro Wizard Fireball Freeze Executioner
Executioner Fireball Freeze Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Freeze
Fireball Executioner Princess Electro Wizard
Fireball
Fireball Freeze
Fireball Executioner
Fireball Executioner Freeze Princess
Executioner Princess
Fireball Freeze Executioner Princess
Fireball
Goblin Gang Fireball Electro Wizard
Fireball Princess Electro Wizard
Fireball Executioner Princess
Fireball Executioner Princess
Fireball Freeze Princess
Princess Fireball
Fireball Executioner Princess
Fireball Executioner Princess
Fireball Freeze
Fireball Executioner Princess Electro Wizard
Fireball Princess
Fireball
Fireball Princess
Fireball
Freeze Fireball Executioner Princess
Fireball Executioner Princess Electro Wizard
Fireball Princess
Fireball
Fireball Executioner Princess Electro Wizard
Electro Wizard Fireball Freeze
Fireball
Fireball
Fireball Freeze Princess Electro Wizard
Fireball Princess
Electro Wizard Goblin Gang Fireball Freeze Princess
Fireball Executioner Princess Electro Wizard
Freeze
Fireball
Fireball Goblin Gang Executioner Princess Electro Wizard
Fireball Executioner Princess
Fireball
Executioner
Goblin Gang Fireball Freeze Princess Electro Wizard
Fireball Executioner Princess Electro Wizard
Fireball Freeze Executioner Princess Electro Wizard

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