My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Valkyrie Giant Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Bandit
Giant Snowball
Archers
Zap
Archers Bandit
Barbarian Barrel
Ice Spirit Archers Valkyrie Executioner Bandit
The Log
Ice Spirit Archers Bandit
Earthquake
Archers
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Valkyrie Executioner Bandit
Fireball
Archers Executioner Bandit
Poison
Archers Executioner
Lightning
Valkyrie Executioner Bandit
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Valkyrie Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Bandit Fireball Valkyrie Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Bandit

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Archers Giant Executioner Bandit
Zap
Ice Spirit Fireball Giant Archers Valkyrie Executioner Bandit
Archers
Valkyrie Ice Spirit Zap Giant Bandit
Fireball
Zap Giant
Valkyrie
Ice Spirit Archers Zap Giant Executioner Bandit
Giant
Zap Ice Spirit Archers Fireball Valkyrie Executioner Bandit
Executioner
Ice Spirit Zap Valkyrie Giant Bandit
Bandit
Ice Spirit Zap Archers Valkyrie Giant Executioner

Defense Synergies 3 15

Ice Spirit
Zap Archers Fireball Valkyrie Executioner Bandit
Zap
Ice Spirit Fireball Archers Valkyrie Executioner Bandit
Archers
Valkyrie Ice Spirit Zap Bandit
Fireball
Zap Ice Spirit Valkyrie Bandit
Valkyrie
Archers Ice Spirit Zap Fireball Executioner Bandit
Giant
Executioner
Ice Spirit Zap Valkyrie Bandit
Bandit
Ice Spirit Zap Archers Fireball Valkyrie Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Executioner
Ice Spirit Zap Valkyrie Executioner Bandit
Archers Valkyrie Executioner Bandit
Valkyrie Bandit
Fireball Valkyrie
Fireball Zap Archers Valkyrie Executioner Bandit
Ice Spirit Zap Archers Fireball Executioner
Zap Fireball Valkyrie Bandit
Ice Spirit Archers Valkyrie Bandit
Archers Valkyrie Executioner Zap Fireball Bandit
Executioner Zap Archers Fireball
Ice Spirit Zap Fireball Valkyrie Bandit
Fireball Valkyrie Executioner Ice Spirit Zap
Bandit
Ice Spirit Zap Fireball Bandit
Fireball Valkyrie Executioner
Ice Spirit Fireball Zap Archers Valkyrie Executioner Bandit
Zap Valkyrie Executioner Ice Spirit Archers Fireball Bandit
Valkyrie Archers Fireball Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Fireball Bandit
Fireball Bandit Zap Archers Valkyrie Executioner
Bandit Ice Spirit Zap Valkyrie
Valkyrie Zap Fireball Bandit
Valkyrie Executioner Bandit
Fireball Executioner Ice Spirit Zap Archers
Archers Fireball Valkyrie Bandit
Valkyrie
Zap Ice Spirit Fireball Valkyrie Bandit
Valkyrie
Zap Fireball Valkyrie
Fireball Valkyrie Executioner Bandit
Archers Fireball Valkyrie Executioner
Ice Spirit Zap Archers Fireball Valkyrie Executioner
Valkyrie Executioner Zap Archers Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Zap Executioner Bandit
Fireball Bandit
Fireball Valkyrie
Fireball Executioner Zap Valkyrie
Fireball Executioner Ice Spirit Zap
Archers Executioner
Fireball Ice Spirit Zap Executioner
Fireball Zap Bandit
Fireball
Zap Fireball Valkyrie Bandit
Fireball Zap Archers Executioner
Fireball Executioner Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Executioner Bandit
Fireball Executioner Bandit
Fireball
Zap Archers Fireball Executioner Bandit
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball Valkyrie Executioner
Fireball Zap Executioner Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Zap Archers Fireball Executioner
Zap Ice Spirit Fireball
Fireball
Zap Fireball Bandit
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Archers Fireball Bandit
Fireball Zap Archers Executioner
Fireball
Fireball Valkyrie Executioner
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Ice Spirit Fireball
Zap Fireball Executioner
Zap Fireball Executioner Bandit

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