My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Ice Golem Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Ice Golem Dart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Graveyard
Giant Snowball
Spear Goblins Dart Goblin Graveyard
Zap
Spear Goblins Dart Goblin Graveyard
Barbarian Barrel
Spear Goblins Knight Dart Goblin Graveyard
The Log
Spear Goblins Dart Goblin Graveyard
Earthquake
Spear Goblins Graveyard
Arrows
Spear Goblins Dart Goblin Graveyard
Royal Delivery
Spear Goblins Knight Dart Goblin Bowler Graveyard
Fireball
Dart Goblin Bowler
Poison
Spear Goblins Dart Goblin Graveyard
Lightning
Knight Ice Golem Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Ice Golem Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Knight Dart Goblin Earthquake Giant Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Ice Golem Knight Dart Goblin

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Ice Golem Dart Goblin Earthquake Giant Bowler Graveyard
Knight
Spear Goblins Dart Goblin Graveyard Earthquake
Ice Golem
Spear Goblins Graveyard Dart Goblin
Dart Goblin
Knight Spear Goblins Ice Golem Giant Bowler Graveyard
Earthquake
Giant Spear Goblins Knight Graveyard
Giant
Earthquake Graveyard Spear Goblins Dart Goblin Bowler
Bowler
Graveyard Spear Goblins Dart Goblin Giant
Graveyard
Knight Ice Golem Giant Bowler Spear Goblins Dart Goblin Earthquake

Defense Synergies 3 9

Spear Goblins
Knight Ice Golem Dart Goblin Earthquake Bowler
Knight
Spear Goblins Dart Goblin Earthquake Bowler
Ice Golem
Spear Goblins Dart Goblin Earthquake Bowler
Dart Goblin
Knight Spear Goblins Ice Golem Bowler
Earthquake
Spear Goblins Knight Ice Golem
Giant
Bowler
Spear Goblins Knight Ice Golem Dart Goblin
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Spear Goblins Knight Ice Golem Dart Goblin
Knight Dart Goblin
Bowler Knight Dart Goblin
Knight Dart Goblin Bowler
Earthquake Bowler
Bowler Spear Goblins Dart Goblin Earthquake
Dart Goblin Spear Goblins
Earthquake Bowler Ice Golem Dart Goblin
Knight Spear Goblins Ice Golem Dart Goblin Bowler
Dart Goblin Spear Goblins Knight Ice Golem Earthquake Bowler
Spear Goblins Dart Goblin
Bowler Knight Earthquake
Bowler Dart Goblin Earthquake
Knight
Bowler
Knight Bowler
Spear Goblins Knight Dart Goblin Bowler
Earthquake Spear Goblins Knight Ice Golem Dart Goblin Bowler
Dart Goblin
Bowler Spear Goblins Knight Dart Goblin Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Ice Golem Bowler
Knight Ice Golem Bowler
Spear Goblins Knight Ice Golem Bowler
Bowler Knight Ice Golem
Knight Bowler
Ice Golem Dart Goblin
Spear Goblins Knight Ice Golem Dart Goblin Bowler
Knight
Spear Goblins Knight Ice Golem
Dart Goblin
Knight Dart Goblin Bowler
Bowler
Bowler Knight Ice Golem
Dart Goblin Bowler
Spear Goblins Knight Ice Golem Dart Goblin Bowler
Bowler Ice Golem Dart Goblin Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Ice Golem Dart Goblin
Dart Goblin Bowler
Earthquake Dart Goblin
Earthquake Knight Ice Golem Dart Goblin
Earthquake Bowler
Spear Goblins Ice Golem Dart Goblin
Dart Goblin Earthquake Bowler
Earthquake Ice Golem Dart Goblin Bowler
Dart Goblin
Bowler
Knight Dart Goblin Earthquake Bowler
Dart Goblin
Earthquake Knight Ice Golem Dart Goblin Bowler
Earthquake Dart Goblin
Earthquake Ice Golem Dart Goblin
Earthquake Spear Goblins Dart Goblin Bowler
Earthquake Dart Goblin Bowler
Earthquake
Dart Goblin Earthquake Bowler
Dart Goblin Earthquake Bowler
Earthquake Bowler
Bowler
Earthquake
Ice Golem Earthquake Bowler
Dart Goblin Earthquake Bowler
Bowler
Dart Goblin
Ice Golem Dart Goblin
Dart Goblin
Bowler
Dart Goblin Earthquake
Earthquake Bowler
Earthquake Spear Goblins Dart Goblin
Dart Goblin
Knight Dart Goblin Bowler
Ice Golem Dart Goblin Earthquake Bowler
Dart Goblin
Dart Goblin Bowler
Dart Goblin
Dart Goblin Bowler

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