My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Giant Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Dark Prince
Giant Snowball
Spear Goblins Mega Minion Lumberjack
Zap
Spear Goblins Dark Prince
Barbarian Barrel
Spear Goblins Dark Prince Lumberjack
The Log
Spear Goblins Dark Prince Lumberjack
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Mega Minion Dark Prince Lumberjack
Fireball
Mega Minion Lumberjack
Poison
Spear Goblins Mega Minion
Lightning
Mega Minion Dark Prince Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Mega Minion Fireball Dark Prince Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Mega Minion

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant Dark Prince Lumberjack
Zap
Mega Minion Fireball Giant Spear Goblins Dark Prince The Log Lumberjack
Mega Minion
Zap Giant Fireball
Fireball
Zap Mega Minion Giant Dark Prince The Log
Giant
Zap Mega Minion Dark Prince Spear Goblins Fireball The Log Lumberjack
Dark Prince
Giant Spear Goblins Zap Fireball Lumberjack
The Log
Zap Fireball Giant Lumberjack
Lumberjack
Spear Goblins Zap Giant Dark Prince The Log

Defense Synergies 3 15

Spear Goblins
Zap Mega Minion Dark Prince The Log Lumberjack
Zap
Mega Minion Fireball Spear Goblins Dark Prince The Log Lumberjack
Mega Minion
Zap Spear Goblins Dark Prince The Log Lumberjack
Fireball
Zap The Log Dark Prince Lumberjack
Giant
Dark Prince
Spear Goblins Zap Mega Minion Fireball The Log
The Log
Fireball Spear Goblins Zap Mega Minion Dark Prince Lumberjack
Lumberjack
Spear Goblins Zap Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mega Minion Fireball The Log
Lumberjack Zap Mega Minion Dark Prince The Log
Lumberjack Mega Minion Dark Prince
Lumberjack Mega Minion Dark Prince
Fireball Dark Prince The Log Lumberjack
Fireball The Log Spear Goblins Zap Mega Minion Dark Prince Lumberjack
Mega Minion Spear Goblins Zap Fireball
Zap Fireball The Log
Lumberjack
Spear Goblins Dark Prince Lumberjack
Spear Goblins Zap Mega Minion Fireball Dark Prince The Log Lumberjack
Mega Minion Spear Goblins Zap Fireball
Lumberjack Zap Fireball Dark Prince The Log
Fireball Zap Mega Minion Dark Prince The Log Lumberjack
Lumberjack
Zap Fireball The Log Lumberjack
Fireball Dark Prince Lumberjack
Fireball Spear Goblins Zap Mega Minion Dark Prince The Log Lumberjack
Zap The Log Spear Goblins Mega Minion Fireball Dark Prince Lumberjack
Lumberjack
Dark Prince Spear Goblins Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Zap Fireball Dark Prince
Fireball Zap Mega Minion The Log Lumberjack
Lumberjack Spear Goblins Zap Dark Prince The Log
Dark Prince Lumberjack Zap Fireball The Log
Dark Prince Lumberjack
Fireball Zap
Dark Prince Spear Goblins Mega Minion Fireball Lumberjack
Dark Prince Lumberjack
Zap Spear Goblins Mega Minion Fireball Dark Prince The Log
Mega Minion
Mega Minion Dark Prince Lumberjack
Zap Fireball Dark Prince The Log
Dark Prince Fireball Lumberjack
Fireball
Spear Goblins Zap Mega Minion Fireball Dark Prince The Log Lumberjack
Zap Mega Minion Fireball Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball Dark Prince The Log
Fireball Zap Dark Prince The Log
Fireball Spear Goblins Zap Mega Minion
The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Lumberjack
Zap Fireball Dark Prince The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Spear Goblins Zap Fireball The Log
Fireball The Log
Fireball
Zap Mega Minion Fireball Dark Prince The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Dark Prince
Mega Minion
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball
Zap Mega Minion Fireball
Mega Minion Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Spear Goblins Fireball Dark Prince
Fireball Zap Mega Minion
The Log Fireball
Fireball Mega Minion Dark Prince Lumberjack
The Log Zap Fireball
Zap Fireball
Mega Minion Dark Prince
Zap Fireball The Log
Zap Fireball
Zap Fireball Dark Prince The Log

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