My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Dark Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Dark Prince Night Witch
Giant Snowball
Bats Goblin Gang Night Witch
Zap
Bats Goblin Gang Dark Prince Night Witch
Barbarian Barrel
Goblin Gang Dark Prince Night Witch
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Dark Prince Night Witch
Fireball
Goblin Gang Night Witch
Poison
Bats Goblin Gang Night Witch
Lightning
Dark Prince Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Poison Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Fireball Dark Prince Poison Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Dark Prince
Goblin Gang
Giant Dark Prince
Fireball
Giant Dark Prince The Log
Giant
Bats Dark Prince Poison Night Witch Goblin Gang Fireball The Log
Dark Prince
Giant Bats Goblin Gang Fireball Poison
Poison
Giant Dark Prince The Log Night Witch
The Log
Fireball Giant Poison
Night Witch
Giant Poison

Defense Synergies 1 10

Bats
Dark Prince The Log
Goblin Gang
Dark Prince The Log
Fireball
The Log Dark Prince
Giant
Dark Prince
Bats Goblin Gang Fireball Poison The Log Night Witch
Poison
Dark Prince The Log
The Log
Fireball Bats Goblin Gang Dark Prince Poison Night Witch
Night Witch
Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Bats Goblin Gang Dark Prince The Log Night Witch
Goblin Gang Bats Dark Prince Night Witch
Night Witch Bats Goblin Gang Dark Prince
Fireball Dark Prince Poison The Log
Goblin Gang Fireball The Log Bats Dark Prince Night Witch
Bats Goblin Gang Fireball Poison Night Witch
Fireball Poison The Log
Goblin Gang Night Witch
Goblin Gang Dark Prince Night Witch
Bats Goblin Gang Poison Fireball Dark Prince The Log Night Witch
Bats Goblin Gang Fireball Poison Night Witch
Night Witch Bats Goblin Gang Fireball Dark Prince The Log
Fireball Bats Goblin Gang Dark Prince Poison The Log Night Witch
Goblin Gang
Goblin Gang Fireball The Log
Bats Goblin Gang Fireball Dark Prince Poison Night Witch
Fireball Bats Goblin Gang Dark Prince The Log Night Witch
Poison The Log Bats Fireball Dark Prince
Goblin Gang Dark Prince Bats Fireball Poison The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Dark Prince
Fireball Poison Goblin Gang The Log
Goblin Gang Bats Dark Prince The Log
Goblin Gang Dark Prince Bats Fireball The Log Night Witch
Goblin Gang Dark Prince Night Witch
Fireball Poison Bats Goblin Gang
Goblin Gang Dark Prince Bats Fireball Night Witch
Dark Prince
Bats Fireball Dark Prince Poison The Log
Goblin Gang
Bats Dark Prince
Fireball Dark Prince Poison The Log
Dark Prince Goblin Gang Fireball Night Witch
Fireball
Goblin Gang Bats Fireball Dark Prince Poison The Log Night Witch
Bats Poison Fireball Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Dark Prince Poison The Log
Fireball Poison Dark Prince The Log
Fireball Poison Bats
Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Bats Goblin Gang Fireball Poison Night Witch
Poison Fireball Dark Prince The Log
Fireball Poison
Poison Fireball The Log
Fireball Poison
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison
Bats Night Witch
Fireball Dark Prince Poison The Log
Fireball Poison The Log
Fireball Poison The Log Night Witch
Fireball Poison
The Log
Fireball Poison The Log
Poison The Log Fireball Dark Prince
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Poison Bats Fireball Night Witch
Bats Fireball Poison
Fireball Night Witch
Poison Fireball The Log Night Witch
Fireball Poison
Fireball Poison The Log
Bats Goblin Gang Fireball Dark Prince Night Witch
Fireball Poison
The Log Fireball
Fireball Poison Goblin Gang Dark Prince
The Log Fireball Poison
Fireball Poison
Dark Prince
Bats Goblin Gang Fireball Poison The Log
Bats Fireball Poison
Poison Fireball Dark Prince The Log

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