My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Balloon Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Night Witch
Giant Snowball
Cannon Balloon Night Witch
Zap
Cannon Balloon Night Witch
Barbarian Barrel
Cannon Electro Wizard Night Witch
The Log
Cannon Mini P.E.K.K.A
Earthquake
Cannon
Arrows
Night Witch
Royal Delivery
Mini P.E.K.K.A Balloon Electro Wizard Night Witch
Fireball
Cannon Balloon Electro Wizard Night Witch
Poison
Cannon Balloon Electro Wizard Night Witch
Lightning
Cannon Mini P.E.K.K.A Balloon Electro Wizard Night Witch
Rocket
Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Fireball Mini P.E.K.K.A Electro Wizard Night Witch Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Cannon Fireball Mini P.E.K.K.A

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Balloon Electro Wizard Mini P.E.K.K.A Night Witch
Cannon
Fireball
Zap Giant Electro Wizard
Mini P.E.K.K.A
Giant Zap Electro Wizard
Giant
Zap Mini P.E.K.K.A Night Witch Fireball Balloon Electro Wizard
Balloon
Zap Giant Electro Wizard
Electro Wizard
Zap Fireball Mini P.E.K.K.A Giant Balloon
Night Witch
Giant Zap

Defense Synergies 5 8

Zap
Cannon Fireball Mini P.E.K.K.A Electro Wizard Night Witch
Cannon
Zap Fireball Mini P.E.K.K.A Electro Wizard Night Witch
Fireball
Zap Cannon Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Cannon Fireball
Giant
Balloon
Electro Wizard
Zap Mini P.E.K.K.A Cannon Fireball Night Witch
Night Witch
Zap Cannon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Electro Wizard
Mini P.E.K.K.A Zap Cannon Electro Wizard Night Witch
Cannon Mini P.E.K.K.A Electro Wizard Night Witch
Cannon Mini P.E.K.K.A Night Witch Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Zap Cannon Electro Wizard Night Witch
Electro Wizard Zap Cannon Fireball Night Witch
Zap Cannon Fireball Electro Wizard
Cannon Mini P.E.K.K.A Night Witch
Cannon Mini P.E.K.K.A Electro Wizard Night Witch
Electro Wizard Zap Cannon Fireball Night Witch
Zap Fireball Electro Wizard Night Witch
Cannon Mini P.E.K.K.A Night Witch Zap Fireball Electro Wizard
Fireball Zap Cannon Mini P.E.K.K.A Electro Wizard Night Witch
Mini P.E.K.K.A Cannon Electro Wizard
Zap Cannon Fireball Mini P.E.K.K.A Electro Wizard
Cannon Fireball Mini P.E.K.K.A Electro Wizard Night Witch
Cannon Fireball Zap Electro Wizard Night Witch
Zap Cannon Fireball Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Cannon Fireball Mini P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Fireball Electro Wizard Night Witch
Cannon Mini P.E.K.K.A Night Witch
Fireball Zap Electro Wizard
Mini P.E.K.K.A Fireball Electro Wizard Night Witch
Mini P.E.K.K.A
Zap Electro Wizard Fireball Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A
Zap Fireball Electro Wizard
Mini P.E.K.K.A Cannon Fireball Night Witch
Cannon Fireball
Electro Wizard Zap Fireball Mini P.E.K.K.A Night Witch
Zap Cannon Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Electro Wizard Night Witch
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A Night Witch
Zap Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Fireball Night Witch
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard Night Witch
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A Night Witch
Zap Fireball Night Witch
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Night Witch
Fireball Zap Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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