My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant Skeleton Army
Giant Snowball
Bomber Cannon Hog Rider Skeleton Army
Zap
Bomber Cannon Skeleton Army
Barbarian Barrel
Bomber Cannon Skeleton Army Ice Wizard
The Log
Bomber Cannon Hog Rider Skeleton Army
Earthquake
Bomber Cannon Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Hog Rider Skeleton Army Ice Wizard
Fireball
Bomber Cannon Hog Rider Skeleton Army Ice Wizard
Poison
Bomber Cannon Skeleton Army Ice Wizard
Lightning
Cannon Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Cannon Skeleton Army Ice Wizard Fireball Hog Rider Freeze Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Cannon Skeleton Army Ice Wizard

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Hog Rider
Cannon
Fireball
Hog Rider Giant Freeze
Hog Rider
Fireball Freeze Bomber Giant
Giant
Bomber Fireball Hog Rider Ice Wizard
Skeleton Army
Freeze
Hog Rider Fireball
Ice Wizard
Giant

Defense Synergies 0 8

Bomber
Cannon
Cannon
Bomber Fireball Skeleton Army Ice Wizard
Fireball
Cannon Freeze Ice Wizard
Hog Rider
Giant
Skeleton Army
Cannon Freeze Ice Wizard
Freeze
Fireball Skeleton Army
Ice Wizard
Cannon Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Fireball
Skeleton Army Bomber Cannon Ice Wizard
Cannon Skeleton Army Bomber Freeze Ice Wizard
Cannon Skeleton Army Bomber Ice Wizard
Bomber Fireball Skeleton Army
Fireball Skeleton Army Freeze Bomber Cannon Ice Wizard
Cannon Fireball Freeze Ice Wizard
Cannon Fireball
Cannon Skeleton Army Ice Wizard
Skeleton Army Bomber Cannon Ice Wizard
Skeleton Army Ice Wizard Bomber Cannon Fireball Freeze
Fireball Ice Wizard
Cannon Skeleton Army Bomber Fireball Freeze Ice Wizard
Bomber Fireball Skeleton Army Cannon Freeze
Skeleton Army Cannon
Skeleton Army Cannon Fireball Freeze
Bomber Cannon Fireball Skeleton Army
Cannon Fireball Bomber Skeleton Army Ice Wizard
Freeze Bomber Cannon Fireball Ice Wizard
Cannon
Bomber Skeleton Army Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Bomber
Skeleton Army
Skeleton Army Fireball
Cannon Skeleton Army
Fireball Freeze Ice Wizard
Skeleton Army Fireball Ice Wizard
Skeleton Army
Freeze Fireball Skeleton Army
Cannon Skeleton Army
Skeleton Army Fireball
Skeleton Army Cannon Fireball
Bomber Cannon Fireball Skeleton Army
Skeleton Army Bomber Fireball Freeze
Bomber Cannon Fireball Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Ice Wizard
Fireball
Fireball Freeze
Bomber Fireball
Fireball Freeze Ice Wizard
Bomber
Fireball Freeze Ice Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Freeze
Fireball
Bomber Fireball
Fireball
Fireball Freeze
Bomber
Bomber Fireball
Bomber Fireball
Fireball
Fireball
Fireball
Freeze Bomber Fireball Ice Wizard
Fireball Ice Wizard
Fireball
Fireball
Fireball Ice Wizard
Fireball Freeze
Fireball
Bomber Fireball
Fireball Freeze
Fireball
Fireball Skeleton Army Freeze
Fireball Ice Wizard
Freeze
Fireball
Fireball
Bomber Fireball
Fireball
Fireball Freeze
Fireball
Fireball Freeze

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