My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Miner
Giant Snowball
Goblin Gang Miner Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Bowler Miner Electro Wizard Lumberjack
Fireball
Goblin Gang Bowler Electro Wizard Lumberjack
Poison
Goblin Gang Electro Wizard
Lightning
Bowler Electro Wizard Lumberjack
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Miner Electro Wizard Lumberjack Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tornado Miner

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Miner Electro Wizard Bowler Lumberjack
Goblin Gang
Miner Giant Bowler
Giant
Zap Miner Goblin Gang Tornado Bowler Electro Wizard Lumberjack
Tornado
Zap Giant Bowler
Bowler
Zap Goblin Gang Giant Tornado Miner Electro Wizard Lumberjack
Miner
Zap Goblin Gang Giant Bowler Electro Wizard Lumberjack
Electro Wizard
Zap Giant Bowler Miner Lumberjack
Lumberjack
Zap Giant Bowler Miner Electro Wizard

Defense Synergies 2 12

Zap
Electro Wizard Goblin Gang Tornado Bowler Miner Lumberjack
Goblin Gang
Zap Miner Electro Wizard Lumberjack
Giant
Tornado
Bowler Zap Electro Wizard
Bowler
Tornado Zap Electro Wizard Lumberjack
Miner
Zap Goblin Gang
Electro Wizard
Zap Goblin Gang Tornado Bowler Lumberjack
Lumberjack
Zap Goblin Gang Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Electro Wizard
Lumberjack Zap Goblin Gang Electro Wizard
Goblin Gang Tornado Bowler Lumberjack Electro Wizard
Lumberjack Goblin Gang Bowler Electro Wizard
Tornado Bowler Lumberjack
Goblin Gang Tornado Bowler Zap Electro Wizard Lumberjack
Tornado Electro Wizard Zap Goblin Gang
Bowler Zap Electro Wizard
Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Bowler Miner Electro Wizard Lumberjack
Goblin Gang Electro Wizard Zap Tornado Bowler Lumberjack
Zap Goblin Gang Tornado Electro Wizard
Bowler Lumberjack Zap Goblin Gang Electro Wizard
Bowler Zap Goblin Gang Tornado Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Tornado Zap Goblin Gang Bowler Electro Wizard Lumberjack
Goblin Gang Tornado Bowler Electro Wizard Lumberjack
Zap Goblin Gang Tornado Bowler Electro Wizard Lumberjack
Zap Tornado Bowler Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Goblin Gang Bowler Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Bowler Electro Wizard
Electro Wizard Zap Goblin Gang Bowler Miner Lumberjack
Goblin Gang Lumberjack Zap Bowler Electro Wizard
Goblin Gang Bowler Lumberjack Zap Tornado Electro Wizard
Goblin Gang Bowler Lumberjack
Zap Goblin Gang Tornado Electro Wizard
Goblin Gang Bowler Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Tornado
Goblin Gang
Bowler Lumberjack
Zap Tornado Bowler Electro Wizard
Bowler Goblin Gang Lumberjack
Bowler
Goblin Gang Electro Wizard Zap Tornado Bowler Lumberjack
Bowler Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Bowler Miner Electro Wizard
Miner
Zap Bowler
Zap Tornado
Tornado Bowler
Zap Tornado Bowler
Miner Zap Tornado
Goblin Gang Tornado Bowler Electro Wizard Lumberjack
Miner Zap Tornado Bowler Electro Wizard
Zap Tornado
Bowler Miner
Zap
Zap Bowler
Bowler
Tornado
Zap Bowler Electro Wizard
Zap Tornado Bowler Miner
Bowler
Tornado
Tornado Bowler
Zap
Zap Tornado Bowler
Miner Zap Tornado Bowler Electro Wizard
Zap Tornado Bowler Miner
Miner Zap Tornado
Zap Tornado Electro Wizard
Zap Electro Wizard
Bowler
Zap Miner
Zap Electro Wizard
Bowler
Zap Electro Wizard Goblin Gang
Zap Tornado Electro Wizard
Miner Goblin Gang Bowler Electro Wizard Lumberjack
Zap Bowler
Zap Tornado
Zap Goblin Gang Tornado Bowler Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Bowler Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: