My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Mega Minion Musketeer
Zap
Barbarian Barrel
Barbarians Musketeer Ice Wizard
The Log
Barbarians Musketeer
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mega Minion Musketeer Bowler Ice Wizard
Fireball
Barbarians Mega Minion Musketeer Bowler Ice Wizard
Poison
Barbarians Mega Minion Musketeer Ice Wizard
Lightning
Mega Minion Musketeer Bowler Ice Wizard
Rocket
Barbarians Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Ice Wizard Musketeer Barbarians Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Mega Minion Ice Wizard

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Giant Musketeer Bowler Ice Wizard
Arrows
Zap Giant Mega Minion Bowler
Barbarians
Mega Minion
Zap Giant Arrows Bowler
Musketeer
Giant Zap Bowler
Giant
Zap Arrows Mega Minion Musketeer Bowler Ice Wizard
Bowler
Zap Arrows Mega Minion Musketeer Giant Ice Wizard
Ice Wizard
Zap Giant Bowler

Defense Synergies 1 13

Zap
Mega Minion Arrows Barbarians Musketeer Bowler Ice Wizard
Arrows
Zap Barbarians Mega Minion Bowler Ice Wizard
Barbarians
Zap Arrows
Mega Minion
Zap Arrows Musketeer Ice Wizard
Musketeer
Zap Mega Minion Bowler
Giant
Bowler
Zap Arrows Musketeer Ice Wizard
Ice Wizard
Zap Arrows Mega Minion Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion Musketeer
Barbarians Zap Mega Minion Musketeer Ice Wizard
Barbarians Bowler Mega Minion Musketeer Ice Wizard
Barbarians Mega Minion Musketeer Bowler Ice Wizard
Arrows Barbarians Bowler
Arrows Bowler Zap Mega Minion Musketeer Ice Wizard
Mega Minion Musketeer Zap Arrows Ice Wizard
Bowler Zap Arrows Barbarians Musketeer
Barbarians Musketeer Ice Wizard
Barbarians Musketeer Bowler Ice Wizard
Barbarians Ice Wizard Zap Arrows Mega Minion Musketeer Bowler
Arrows Mega Minion Musketeer Zap Ice Wizard
Barbarians Bowler Zap Musketeer Ice Wizard
Bowler Zap Arrows Barbarians Mega Minion
Barbarians
Barbarians Zap Bowler
Barbarians Arrows Musketeer Bowler
Arrows Zap Barbarians Mega Minion Musketeer Bowler Ice Wizard
Zap Arrows Barbarians Mega Minion Musketeer Bowler Ice Wizard
Barbarians Musketeer
Bowler Arrows Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Bowler
Zap Arrows Mega Minion Musketeer Bowler
Barbarians Zap Musketeer Bowler
Bowler Zap Barbarians Musketeer
Barbarians Musketeer Bowler
Arrows Zap Musketeer Ice Wizard
Barbarians Mega Minion Musketeer Bowler Ice Wizard
Barbarians
Zap Barbarians Mega Minion
Barbarians Mega Minion Musketeer
Barbarians Mega Minion Musketeer Bowler
Zap Arrows Barbarians Bowler
Barbarians Bowler
Barbarians Musketeer Bowler
Barbarians Zap Mega Minion Musketeer Bowler
Arrows Bowler Zap Barbarians Mega Minion Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer Bowler Ice Wizard
Arrows
Arrows Barbarians Musketeer
Zap Arrows Bowler
Arrows Zap Mega Minion Musketeer Ice Wizard
Arrows Musketeer Bowler
Arrows Zap Bowler Ice Wizard
Arrows Zap
Musketeer Bowler
Zap Arrows Musketeer Bowler
Zap Arrows Musketeer
Musketeer Bowler
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Bowler
Arrows Musketeer Bowler
Arrows
Zap Arrows Mega Minion Musketeer Bowler
Zap Arrows Bowler
Musketeer Bowler
Arrows
Musketeer Bowler
Zap Arrows Barbarians Musketeer
Zap Arrows Bowler Ice Wizard
Mega Minion
Arrows Zap Musketeer Bowler Ice Wizard
Zap Arrows Musketeer Bowler
Zap Arrows Musketeer
Zap Arrows Musketeer Ice Wizard
Zap Mega Minion Musketeer
Mega Minion Bowler
Zap Arrows Musketeer
Zap Arrows
Arrows Bowler
Zap Barbarians Musketeer
Zap Arrows Mega Minion Musketeer Ice Wizard
Arrows
Mega Minion Musketeer Bowler
Arrows Zap Musketeer Bowler
Zap Arrows
Mega Minion Musketeer
Zap Musketeer Bowler
Zap Musketeer
Zap Musketeer Bowler

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