My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant
Giant Snowball
Archers Mega Minion
Zap
Archers Mortar
Barbarian Barrel
Archers Mortar Elite Barbarians
The Log
Archers Elite Barbarians
Earthquake
Archers Mortar
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Mega Minion Bowler
Fireball
Archers Mortar Elite Barbarians Mega Minion Bowler
Poison
Archers Mortar Mega Minion
Lightning
Mortar Elite Barbarians Mega Minion Bowler
Rocket
Mortar Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Mega Minion Mortar Giant Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Mega Minion

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mega Minion Giant Archers Mortar Bowler
Archers
Zap Arrows Mortar Elite Barbarians Giant Bowler
Arrows
Zap Elite Barbarians Giant Archers Mortar Mega Minion Bowler
Mortar
Zap Archers Arrows Mega Minion
Elite Barbarians
Zap Arrows Archers
Mega Minion
Zap Giant Arrows Mortar Bowler
Giant
Zap Arrows Mega Minion Archers Bowler
Bowler
Zap Archers Arrows Mega Minion Giant

Defense Synergies 1 13

Zap
Mega Minion Archers Arrows Mortar Elite Barbarians Bowler
Archers
Zap Mortar Mega Minion Bowler
Arrows
Zap Mortar Mega Minion Bowler
Mortar
Zap Archers Arrows Mega Minion
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Archers Arrows Mortar Elite Barbarians
Giant
Bowler
Zap Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mortar Mega Minion
Elite Barbarians Zap Mortar Mega Minion
Mortar Bowler Archers Elite Barbarians Mega Minion
Elite Barbarians Mortar Mega Minion Bowler
Arrows Elite Barbarians Bowler
Arrows Bowler Zap Archers Mega Minion
Mega Minion Zap Archers Arrows Mortar
Bowler Zap Arrows
Mortar Elite Barbarians
Elite Barbarians Archers Bowler
Archers Zap Arrows Mega Minion Bowler
Arrows Mega Minion Zap Archers
Mortar Bowler Zap Elite Barbarians
Bowler Zap Arrows Mortar Mega Minion
Elite Barbarians Mortar
Zap Mortar Elite Barbarians Bowler
Arrows Mortar Elite Barbarians Bowler
Arrows Mortar Zap Archers Elite Barbarians Mega Minion Bowler
Zap Arrows Mortar Archers Mega Minion Bowler
Mortar Elite Barbarians
Bowler Archers Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Bowler
Zap Archers Arrows Mortar Elite Barbarians Mega Minion Bowler
Zap Elite Barbarians Bowler
Bowler Zap Elite Barbarians
Elite Barbarians Bowler
Arrows Zap Archers
Archers Elite Barbarians Mega Minion Bowler
Elite Barbarians
Zap Mortar Elite Barbarians Mega Minion
Mega Minion
Elite Barbarians Mega Minion Bowler
Zap Arrows Elite Barbarians Bowler
Elite Barbarians Bowler
Archers Bowler
Elite Barbarians Zap Archers Mortar Mega Minion Bowler
Arrows Bowler Zap Archers Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Zap Bowler
Arrows
Arrows
Zap Arrows Mortar Bowler
Arrows Zap Mega Minion
Archers Arrows Mortar Bowler
Arrows Zap Bowler
Arrows Zap Mortar
Elite Barbarians Bowler
Zap Arrows Mortar Bowler
Zap Archers Arrows
Mortar Elite Barbarians Bowler
Arrows Mortar
Zap Arrows Mortar Elite Barbarians
Zap Arrows Mortar Bowler
Arrows Mortar Bowler
Arrows Mortar
Zap Archers Arrows Mortar Mega Minion Bowler
Zap Arrows Mortar Bowler
Bowler
Arrows
Bowler
Zap Arrows Mortar
Zap Arrows Mortar Bowler
Mega Minion
Arrows Mortar Zap Bowler
Zap Arrows Mortar Bowler
Zap Arrows Mortar
Elite Barbarians Zap Archers Arrows
Zap Mega Minion
Elite Barbarians Mega Minion Bowler
Zap Arrows Mortar
Zap Arrows
Arrows Bowler
Zap Archers
Zap Archers Arrows Mega Minion
Arrows
Mega Minion Bowler
Arrows Zap Mortar Bowler
Zap Arrows
Elite Barbarians Mega Minion
Zap Elite Barbarians Bowler
Zap
Zap Mortar Bowler

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