My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Bandit
Giant Snowball
Bomber Barbarians
Zap
Bomber Bandit
Barbarian Barrel
Bomber Barbarians Wizard Executioner Bandit
The Log
Bomber Barbarians Mini P.E.K.K.A Bandit
Earthquake
Bomber Barbarians
Arrows
Bomber
Royal Delivery
Bomber Barbarians Mini P.E.K.K.A Wizard Executioner Bandit
Fireball
Bomber Barbarians Wizard Executioner Bandit
Poison
Bomber Barbarians Wizard Executioner
Lightning
Mini P.E.K.K.A Wizard Executioner Bandit
Rocket
Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Bandit Mini P.E.K.K.A Barbarians Giant Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Bandit Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Mini P.E.K.K.A Bandit
Zap
Giant Bomber Mini P.E.K.K.A Executioner Bandit
Barbarians
Mini P.E.K.K.A
Giant Bomber Zap Wizard
Giant
Bomber Zap Mini P.E.K.K.A Wizard Executioner Bandit
Wizard
Mini P.E.K.K.A Giant Bandit
Executioner
Zap Giant Bandit
Bandit
Bomber Zap Giant Wizard Executioner

Defense Synergies 1 10

Bomber
Zap Mini P.E.K.K.A Bandit
Zap
Mini P.E.K.K.A Bomber Barbarians Executioner Bandit
Barbarians
Zap
Mini P.E.K.K.A
Zap Bomber Wizard Executioner
Giant
Wizard
Mini P.E.K.K.A Bandit
Executioner
Zap Mini P.E.K.K.A Bandit
Bandit
Bomber Zap Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard Executioner
Barbarians Mini P.E.K.K.A Bomber Zap Executioner Bandit
Barbarians Mini P.E.K.K.A Bomber Executioner Bandit
Barbarians Mini P.E.K.K.A Bomber Bandit
Bomber Barbarians Mini P.E.K.K.A
Bomber Zap Executioner Bandit
Zap Wizard Executioner
Zap Barbarians Bandit
Barbarians Mini P.E.K.K.A
Bomber Barbarians Mini P.E.K.K.A Bandit
Barbarians Executioner Bomber Zap Wizard Bandit
Executioner Zap Wizard
Barbarians Mini P.E.K.K.A Bomber Zap Wizard Bandit
Bomber Wizard Executioner Zap Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Bandit
Barbarians Zap Mini P.E.K.K.A Bandit
Barbarians Wizard Bomber Mini P.E.K.K.A Executioner
Bomber Zap Barbarians Wizard Executioner Bandit
Zap Wizard Executioner Bomber Barbarians Bandit
Barbarians Mini P.E.K.K.A
Bomber Wizard Barbarians Mini P.E.K.K.A Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Bandit
Bandit Bomber Zap Mini P.E.K.K.A Wizard Executioner
Barbarians Bandit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians Bandit
Barbarians Mini P.E.K.K.A Executioner Bandit
Wizard Executioner Zap
Mini P.E.K.K.A Barbarians Bandit
Mini P.E.K.K.A Barbarians
Zap Barbarians Mini P.E.K.K.A Bandit
Barbarians
Barbarians Mini P.E.K.K.A
Zap Barbarians
Barbarians Mini P.E.K.K.A Wizard Executioner Bandit
Wizard Bomber Barbarians Executioner
Barbarians Bomber Zap Mini P.E.K.K.A Executioner
Executioner Bomber Zap Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Executioner Bandit
Bandit
Barbarians
Bomber Wizard Executioner Zap
Wizard Executioner Zap
Bomber Wizard Executioner
Zap Wizard Executioner
Zap Wizard Bandit
Mini P.E.K.K.A
Zap Wizard Bandit
Zap Wizard Executioner
Executioner Bandit
Bandit
Zap
Bomber Zap Wizard Executioner Bandit
Wizard Executioner Bandit
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Wizard Executioner Bandit
Bomber Zap Wizard
Wizard
Zap Barbarians
Zap Bomber Wizard Executioner
Zap Wizard Executioner Bandit
Zap Wizard Bandit
Zap Bandit
Zap Wizard Executioner
Zap Wizard
Mini P.E.K.K.A
Bomber Zap Wizard Bandit
Zap
Wizard
Zap Barbarians Bandit
Zap Wizard Executioner
Mini P.E.K.K.A Wizard Executioner
Bomber Zap Wizard Executioner
Zap
Executioner
Zap
Zap Executioner
Zap Executioner Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: