My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Inferno Dragon
Giant Snowball
Goblins Bomber Inferno Dragon
Zap
Goblins Bomber Inferno Dragon
Barbarian Barrel
Goblins Bomber Wizard
The Log
Goblins Bomber
Earthquake
Bomber
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Wizard Inferno Dragon
Fireball
Bomber Wizard Inferno Dragon
Poison
Bomber Wizard
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Rage The Log Inferno Dragon Giant Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bomber Rage The Log

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Bomber
Giant
Giant
Bomber Rage Goblins Wizard Rocket The Log
Wizard
Giant Rage
Rocket
Giant
Rage
Giant Wizard
The Log
Giant
Inferno Dragon

Defense Synergies 0 7

Goblins
Bomber Wizard The Log
Bomber
Goblins The Log
Giant
Wizard
Goblins The Log
Rocket
The Log
Rage
The Log
Goblins Bomber Wizard Rocket Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Wizard The Log
Inferno Dragon Goblins Bomber The Log
Rocket Goblins Bomber Inferno Dragon
Inferno Dragon Goblins Bomber
Bomber Rocket The Log
The Log Goblins Bomber
Rocket Inferno Dragon Wizard
Rocket The Log
Inferno Dragon Goblins
Goblins Bomber
Goblins Bomber Wizard The Log
Inferno Dragon Wizard
Bomber Wizard Rocket The Log
Bomber Wizard Rocket Goblins The Log
Inferno Dragon
Rocket The Log Inferno Dragon
Wizard Goblins Bomber
Goblins Bomber Wizard The Log
Wizard The Log Bomber Inferno Dragon
Inferno Dragon
Bomber Wizard Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Bomber Wizard Rocket The Log Inferno Dragon
Goblins Rocket The Log
Rocket The Log
Inferno Dragon
Wizard Rocket
Rocket Goblins
Inferno Dragon
Rocket Goblins The Log Inferno Dragon
Inferno Dragon
Inferno Dragon
Rocket The Log
Rocket Wizard
Wizard Bomber
Goblins Bomber Rocket The Log Inferno Dragon
Bomber Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log
Rocket The Log
Rocket The Log
Bomber Wizard Rocket The Log
Wizard Rocket
Bomber Wizard The Log
The Log Wizard
The Log Wizard
Rocket Goblins
Rocket Wizard The Log
Wizard Rocket
Rocket The Log
Rocket
The Log
Rocket Bomber Wizard The Log
Wizard Rocket The Log
Rocket
Bomber Rocket
Rocket Bomber Wizard The Log
Rocket Bomber Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Bomber Wizard
Inferno Dragon
The Log Wizard
Wizard The Log
Rocket The Log
Wizard
Rocket Wizard
Bomber Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Rocket
Rocket Wizard
The Log
Wizard Rocket
The Log Bomber Wizard
Rocket
Rocket The Log
Rocket
Rocket The Log

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