My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber Valkyrie Bomb Tower Executioner
The Log
Bomber
Earthquake
Bomber Bomb Tower
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Executioner
Fireball
Bomber Bomb Tower Executioner
Poison
Bomber Bomb Tower Executioner
Lightning
Valkyrie Bomb Tower Executioner
Rocket
Valkyrie Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Valkyrie Bomb Tower Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Valkyrie Bomb Tower Giant Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Arrows Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Valkyrie Mega Knight
Zap
Arrows Giant Bomber Valkyrie Executioner Mega Knight
Arrows
Zap Giant Mega Knight
Valkyrie
Bomber Zap Giant Executioner
Bomb Tower
Giant
Bomber Zap Arrows Valkyrie Executioner
Executioner
Zap Valkyrie Giant Mega Knight
Mega Knight
Bomber Zap Arrows Executioner

Defense Synergies 3 10

Bomber
Zap Valkyrie
Zap
Bomb Tower Mega Knight Bomber Arrows Valkyrie Executioner
Arrows
Mega Knight Zap Valkyrie Bomb Tower
Valkyrie
Bomber Zap Arrows Bomb Tower Executioner
Bomb Tower
Zap Arrows Valkyrie
Giant
Executioner
Zap Valkyrie Mega Knight
Mega Knight
Zap Arrows Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Executioner
Bomb Tower Bomber Zap Valkyrie Executioner Mega Knight
Bomb Tower Mega Knight Bomber Valkyrie Executioner
Bomb Tower Bomber Valkyrie Mega Knight
Bomber Arrows Valkyrie Bomb Tower Mega Knight
Arrows Bomber Zap Valkyrie Bomb Tower Executioner Mega Knight
Zap Arrows Bomb Tower Executioner
Zap Arrows Valkyrie Bomb Tower Mega Knight
Bomb Tower
Bomber Valkyrie Mega Knight
Valkyrie Executioner Bomber Zap Arrows Bomb Tower Mega Knight
Arrows Executioner Zap
Bomb Tower Mega Knight Bomber Zap Valkyrie
Bomber Valkyrie Bomb Tower Executioner Mega Knight Zap Arrows
Bomb Tower Mega Knight
Bomb Tower Zap Mega Knight
Bomb Tower Mega Knight Bomber Arrows Valkyrie Executioner
Arrows Bomb Tower Mega Knight Bomber Zap Valkyrie Executioner
Zap Arrows Valkyrie Bomb Tower Executioner Bomber Mega Knight
Bomb Tower
Bomber Valkyrie Mega Knight Arrows Bomb Tower Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap
Bomber Zap Arrows Valkyrie Bomb Tower Executioner Mega Knight
Mega Knight Zap Valkyrie Bomb Tower
Valkyrie Mega Knight Zap
Valkyrie Executioner Mega Knight
Arrows Executioner Zap Bomb Tower
Valkyrie Bomb Tower
Mega Knight Valkyrie Bomb Tower
Zap Mega Knight Valkyrie Bomb Tower
Mega Knight Valkyrie Bomb Tower
Mega Knight Zap Arrows Valkyrie
Mega Knight Valkyrie Bomb Tower Executioner
Bomber Valkyrie Bomb Tower Executioner Mega Knight
Bomber Zap Valkyrie Bomb Tower Executioner
Arrows Valkyrie Executioner Mega Knight Bomber Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Executioner
Arrows
Arrows Valkyrie
Bomber Executioner Zap Arrows Valkyrie Mega Knight
Arrows Executioner Zap
Bomber Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Zap Arrows Valkyrie
Zap Arrows Executioner
Executioner
Arrows
Zap Arrows
Bomber Zap Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Bomber
Bomber Zap Arrows Executioner Mega Knight
Bomber Zap Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Bomber Valkyrie Executioner Mega Knight
Arrows Zap Executioner
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows Executioner
Zap
Bomber Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap
Zap Arrows Executioner
Arrows
Valkyrie Executioner Mega Knight
Arrows Bomber Zap Executioner
Zap Arrows
Executioner Mega Knight
Zap
Zap Executioner
Zap Executioner Mega Knight

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