My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant Skeleton Army
Giant Snowball
Bomber Hog Rider Skeleton Army
Zap
Bomber Inferno Tower Skeleton Army
Barbarian Barrel
Bomber Inferno Tower Wizard Skeleton Army
The Log
Bomber Hog Rider Skeleton Army
Earthquake
Bomber Hog Rider Inferno Tower Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Hog Rider Wizard Skeleton Army
Fireball
Bomber Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Bomber Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Skeleton Army Hog Rider Giant Inferno Tower Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Skeleton Army Hog Rider

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Hog Rider
Arrows
Hog Rider Giant
Hog Rider
Arrows Bomber Giant Wizard Rocket
Giant
Bomber Arrows Hog Rider Wizard Rocket
Inferno Tower
Wizard
Hog Rider Giant
Rocket
Hog Rider Giant
Skeleton Army

Defense Synergies 1 2

Bomber
Arrows
Inferno Tower
Hog Rider
Giant
Inferno Tower
Skeleton Army Arrows
Wizard
Skeleton Army
Rocket
Skeleton Army
Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Inferno Tower Wizard
Inferno Tower Skeleton Army Bomber
Inferno Tower Rocket Skeleton Army Bomber
Inferno Tower Skeleton Army Bomber
Bomber Arrows Rocket Skeleton Army
Arrows Skeleton Army Bomber
Inferno Tower Rocket Arrows Wizard
Rocket Arrows Inferno Tower
Inferno Tower Skeleton Army
Skeleton Army Bomber Inferno Tower
Skeleton Army Bomber Arrows Wizard
Arrows Inferno Tower Wizard
Inferno Tower Skeleton Army Bomber Wizard Rocket
Bomber Wizard Rocket Skeleton Army Arrows
Inferno Tower Skeleton Army
Inferno Tower Rocket Skeleton Army
Wizard Bomber Arrows Inferno Tower Skeleton Army
Arrows Bomber Wizard Skeleton Army
Arrows Wizard Bomber
Inferno Tower
Bomber Wizard Skeleton Army Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Bomber Arrows Wizard Rocket
Skeleton Army Inferno Tower Rocket
Rocket Skeleton Army Inferno Tower
Inferno Tower Skeleton Army
Arrows Wizard Rocket
Rocket Skeleton Army Inferno Tower
Inferno Tower Skeleton Army
Rocket Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Inferno Tower
Rocket Skeleton Army Arrows
Rocket Skeleton Army Inferno Tower Wizard
Wizard Bomber Skeleton Army
Inferno Tower Skeleton Army Bomber Rocket
Arrows Bomber Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Bomber Wizard Rocket Arrows
Arrows Wizard Rocket
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows
Rocket Bomber Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Bomber Rocket
Rocket Bomber Arrows Wizard
Rocket Bomber Arrows Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Bomber Wizard
Arrows Wizard
Arrows Wizard
Rocket Arrows
Arrows Wizard
Rocket Wizard
Bomber Arrows Wizard Rocket
Rocket Arrows
Rocket Arrows Wizard
Rocket Skeleton Army
Rocket Arrows Wizard
Arrows
Wizard Rocket
Arrows Bomber Wizard
Rocket Arrows
Rocket
Rocket
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: