My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Elixir Collector Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Army Prince
Giant Snowball
Bomber Musketeer Skeleton Army
Zap
Bomber Skeleton Army Prince
Barbarian Barrel
Bomber Musketeer Skeleton Army
The Log
Bomber Musketeer Skeleton Army Prince
Earthquake
Bomber Elixir Collector Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Musketeer Skeleton Army Prince
Fireball
Bomber Musketeer Elixir Collector Skeleton Army
Poison
Bomber Musketeer Elixir Collector Skeleton Army
Lightning
Musketeer Elixir Collector Prince
Rocket
Musketeer Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Skeleton Army Fireball Musketeer Giant Prince Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Skeleton Army Fireball

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Prince
Arrows
Fireball Giant Prince
Fireball
Arrows Giant
Musketeer
Giant Prince
Giant
Bomber Arrows Musketeer Prince Fireball
Elixir Collector
Skeleton Army
Prince
Giant Bomber Arrows Musketeer

Defense Synergies 0 5

Bomber
Arrows
Fireball Prince
Fireball
Arrows Musketeer
Musketeer
Fireball Skeleton Army
Giant
Elixir Collector
Skeleton Army
Musketeer Prince
Prince
Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer
Skeleton Army Bomber Musketeer Prince
Skeleton Army Prince Bomber Musketeer
Skeleton Army Prince Bomber Musketeer
Bomber Arrows Fireball Skeleton Army Prince
Arrows Fireball Skeleton Army Bomber Musketeer
Musketeer Arrows Fireball
Arrows Fireball Musketeer
Musketeer Skeleton Army Prince
Skeleton Army Bomber Musketeer Prince
Skeleton Army Bomber Arrows Fireball Musketeer
Arrows Musketeer Fireball
Skeleton Army Prince Bomber Fireball Musketeer
Bomber Fireball Skeleton Army Arrows Prince
Skeleton Army Prince
Skeleton Army Fireball Prince
Bomber Arrows Fireball Musketeer Skeleton Army Prince
Arrows Fireball Bomber Musketeer Skeleton Army Prince
Arrows Bomber Fireball Musketeer
Musketeer Prince
Bomber Skeleton Army Arrows Fireball Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Prince
Fireball Bomber Arrows Musketeer Prince
Skeleton Army Musketeer Prince
Skeleton Army Prince Fireball Musketeer
Musketeer Skeleton Army Prince
Arrows Fireball Musketeer
Skeleton Army Prince Fireball Musketeer
Skeleton Army Prince
Fireball Skeleton Army Prince
Musketeer Skeleton Army
Musketeer Prince
Skeleton Army Arrows Fireball Prince
Skeleton Army Prince Fireball
Bomber Fireball Musketeer Skeleton Army
Skeleton Army Bomber Fireball Musketeer Prince
Arrows Bomber Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer Prince
Bomber Fireball Arrows
Arrows Fireball Musketeer
Bomber Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer Prince
Arrows Fireball Musketeer Prince
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Prince
Bomber Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bomber
Bomber Arrows Fireball Musketeer Prince
Bomber Arrows Fireball
Fireball Musketeer Prince
Arrows Fireball
Musketeer Prince
Arrows Fireball Musketeer
Arrows Bomber Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer Prince
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Arrows Fireball Musketeer
Arrows Fireball
Prince
Arrows Fireball
Fireball Musketeer Skeleton Army Prince
Fireball Arrows Musketeer
Arrows Fireball
Fireball Musketeer Prince
Arrows Bomber Fireball Musketeer
Arrows Fireball
Musketeer Prince
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Prince

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